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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-2 DEVELOPING NEW PRODUCTS AND SERVICES C HAPTER
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-5 3M’S NEW GREPTILE GRIP GOLF GLOVE: HOW TO GET TO THE TOP OF THE LEADER BOARD The Product? The Target Market? The Special Marketing Task?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE VARIATIONS OF PRODUCTS Slide 10-6 Product Product Line Product Line Product Mix Product Mix Product Line and Product Mix Product Item Stock Keeping Unit (SKU)
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-7 Little Remedies How does an extensive product line benefit both consumers and retailers?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE VARIATIONS OF PRODUCTS Slide 10-8 Type of User Degree of Tangibility Classifying Products Consumer Goods Consumer Goods Business Goods Nondurable Good Durable Good Services Services and New-Product Development
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin CLASSIFYING CONSUMER AND BUSINESS GOODS Slide 10-9 Convenience Goods Convenience Goods Classification of Consumer Goods Shopping Goods Shopping Goods Specialty Goods Specialty Goods Unsought Goods Unsought Goods
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-10 FIGURE 10-1 FIGURE 10-1 Classification of consumer goods
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-11 Raymond Weil Watch What type of consumer good?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin CLASSIFYING CONSUMER AND BUSINESS GOODS Slide 10-12 Production Goods Production Goods Classification of Business Goods Support Goods Support Goods Installations Accessory Equipment Supplies Industrial Services
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL Slide 10-16 Newness Compared with Existing Products What is a New Product? Newness in Legal Terms (Regular Distribution?) Newness from the Company’s Perspective Regular Distribution
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-17 Sony’s PlayStation 2 and Microsoft’s Xbox How does the term “new” apply? XboxPS2
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-18 MARKETING NEWSNET Blindsided in the Twenty-First Century— The Convergence of Digital Devices
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL Slide 10-19 What is a New Product? Continuous Innovation Newness from the Consumer’s Perspective Dynamically Continuous Innovation Discontinuous Innovation
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-20 FIGURE 10-2 FIGURE 10-2 Consumption effects define newness
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL Slide 10-21 Why Products Succeed or Fail Insignificant Point of Difference Marketing Reasons for New-Product Failures
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-22 FIGURE 10-B FIGURE 10-B What it takes to launch one commercially successful new product
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-23 MARKETING NEWSNET What Separates New-Product Winners and Losers
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL Slide 10-25 Why Products Succeed or Fail Marketing Reasons for New-Product Failures Too Little Market Attractiveness Incomplete Market and Product Definition Before Product Development Starts Protocol Protocol Poor Execution of the Marketing Mix: Name, Price, Promotion, and Distribution
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL Slide 10-26 Why Products Succeed or Fail Marketing Reasons for New-Product Failures Bad Timing Poor Product Quality or Insensitivity to Customer Needs on Critical Factors No Economic Access to Buyers A Look at Some Failures
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-28 MARKETING NEWSNET When Less is More— How Reducing the Number of Features Can Open Up Huge Markets
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-30 Concept Check 1. From a consumer’s viewpoint, what kind of innovation would an improved electric toothbrush be? A: continuous innovation
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-33 FIGURE 10-4 FIGURE 10-4 Stages in the new-product process
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-34 FIGURE 10-C FIGURE 10-C Strategic roles of most successful new products
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE NEW-PRODUCT PROCESS Slide 10-35 Customer and Supplier Suggestions Idea Generation Employee and Co-Worker Suggestions Research and Development Breakthroughs Competitive Products
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-36 Volvo’s YCC How are new-product ideas generated?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE NEW-PRODUCT PROCESS Slide 10-38 Internal Approach Screening and Evaluation Concept Tests External Approach
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-39 3M Post-it Flag Highlighter How are new-product ideas screened & evaluated? += 3M Post-it Flag Highlighters 3M Post-it NotesFelt Tip Highlighters
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-40 Frito-Lay Natural Snacks How are new-product ideas screened & evaluated?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE NEW-PRODUCT PROCESS Slide 10-44 Prototype Business Analysis Development
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-45 Mattel’s Barbie Why should laboratory and safety tests be done?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-46 ETHICS AND SOCIAL RESPONSIBILITY ALERT SUVs and Pickups versus Cars— Godzilla Meets a Chimp?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE NEW-PRODUCT PROCESS Slide 10-47 Test Marketing Market Testing Simulated (or Laboratory) Test Markets (STM) When Test Markets Don’t Work
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-48 FIGURE 10-5 FIGURE 10-5 Six important U.S. test markets and the “demographics winner”: Wichita Falls, Texas, metropolitan statistical area
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin THE NEW-PRODUCT PROCESS Slide 10-49 Burger King’s French Fries: The Complexities of Commercialization Commercialization Speed as a Factor in New-Product Success The Risks and Uncertainties of the Commercialization Stage Slotting Fee Failure Fee Time to Market (TtM) Parallel Development Fast Prototyping
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-50 FIGURE 10-6 FIGURE 10-6 Marketing information and methods used in the new-product process
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-51 Burger King French Fries Why is commercialization risky?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-52 Hewlett-Packard Cross-Functional Team Why is time to market (TtM) important?
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-64 FIGURE 10-D FIGURE 10-D Five alternative structures for product development projects
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-65 FIGURE 10-E FIGURE 10-E Overall performance of five structures for product development projects
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-82 Product A product is a good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers and is received in exchange for money or some other unit of value.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-83 Product Line A product line is a group of products that are closely related because they satisfy a class of needs, are used together, are sold to the same customer group, are distributed through the same type of outlets, or fall within a given price range.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-84 Product Mix The product mix is the number of product lines offered by a company.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-85 Consumer Goods Consumer goods are products purchased by the ultimate consumer.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-86 Business Goods Business goods are products that assist directly or indirectly in providing products for resale. Also called as B2B goods, industrial goods, or organizational goods.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-87 Convenience Goods Convenience goods are items that the consumer purchases frequently, conveniently, and with a minimum of shopping effort.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-88 Shopping Goods Shopping goods are items for which the consumer compares several alternatives on criteria, such as price, quality, or style.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-89 Specialty Goods Specialty goods are items that a consumer makes a special effort to search out and buy.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-90 Unsought Goods Unsought goods are items that the consumer either does not know about or knows about but does not initially want.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-91 Production Goods Production goods are items used in the manufacturing process that become part of the final product.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-92 Support Goods Support goods are items used to assist in producing other goods and services.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-93 Protocol A protocol is a statement that, before product development begins, identifies: (1) a well-defined target market; (2) specific customers’ needs, wants, and preferences; and (3) what the product will be and do.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-94 New-Product Process The new-product process consists of seven stages a firm goes through to identify business opportunities and convert them to a salable good or service.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-95 New-Product Strategy Development New-product strategy development is the stage of the new-product process that defines the role for a new product in terms of the firm’s overall corporate objectives.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-96 Six Sigma Six Sigma is a means to “delight the customer” by achieving quality through a highly disciplined process to focus on developing and delivering near-perfect products and services.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-97 Idea Generation Idea generation is the stage of the new- product process that involves developing a pool of concepts as candidates for new products.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-98 Screening and Evaluation Screening and evaluation is the stage of the new-product process that involves internal and external evaluations of the new-product ideas to eliminate those that warrant no further effort.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-99 Business Analysis Business analysis is the stage of the new-product process that involves specifying the product features and marketing strategy and making necessary financial projections needed to commercialize a product.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-100 Development Development is the stage of the new- product process that involves turning the idea on paper into a prototype.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-101 Market Testing Market testing is the stage of the new-product process that involves exposing actual products to prospective consumers under realistic purchase conditions to see if they will buy.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-102 Commercialization Commercialization is the stage of the new-product process that involves positioning and launching a new product in full-scale production and sales.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-103 Slotting Fee A slotting fee is a payment a manufacturer makes to place a new item on a retailer’s shelf.
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© 2006 McGraw-Hill Companies, Inc., McGraw-Hill/IrwinSlide 10-104 Failure Fee A failure fee is a penalty payment a manufacturer makes to compensate a retailer for sales its valuable shelf space failed to make.
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