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Published byDerick Richardson Modified over 9 years ago
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Normal Line Incident RayReflected Ray <i<r <i = <r
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1. <i is equal to <r 2. Incident ray, reflected ray and the normal all lie in the same plane.
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Mirror
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S izeSmaller vs. Same vs. Larger A ttitudeUprightvs. Inverted L ocationWhere the image is located T ypeReal vs. Virtual
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Incident rays entering to a “Cave” Concave = converging C V F Principal axis
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Image on SAME SIDE as object = REAL Image behind the mirror = VIRTUAL Object REAL Image VIRTUAL Image
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Simply use 2 of the rules C V F
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If object is at F = no clear image F VC Lines do not meet up
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If object is between F and V = Virtual image F VC
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Incident rays”bouncing off a ball” Convex = diverging VF Principal axis C
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Incident rays ”bouncing off a ball” Image is ALWAYS smaller and virtual VFC
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Bending of light when it travels from one medium to another If SLOWING down when entering another medium bend TOWARDS the normal Normal Line Incident Ray <i Medium A (Faster\) Medium B (Slower) <R Refracted Ray
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If SPEEDING UP when entering the medium bend AWAY from the normal Normal Line Incident Ray <i Medium A (Slower) Medium B (Faster) <R Refracted Ray
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Either use: n = c. OR n = sin <i. v sin <R Example 1: Speed of light in air is 3.00 x 10 8 m/s. Speed of light in salt is 1.96 x 10 8 m/s. Light enters from air to salt. Which way does the light bend? What is the index of refraction?
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Either use: n = c. OR n = sin <i v sin <R Example 2: Index of refraction of quartz is 1.46. If the angle of incident ray from air is 60 0, what is the angle of refracted ray in quartz?
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ONLY occurs under 2 conditions: 1. Light is travelling more slowly in 1 st medium than in 2 nd medium (going from SLOWER to FASTER) 2. Angle of incidence is GREATER than critical angle
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Normal Line Air (FASTER) Water (SLOWER) Critical angle
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F = principal focus F’ = secondary principal focus O = optical centre F’2FF Principal axis 2F’ O
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If Image is on the OPPOSITE SIDE of the lens from the object = REAL Image If Image is on the SAME SIDE as object = Virtual Image REAL Image ObjectVIRTUAL Image
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Simply use 2 of the rules F’2FF2F’ O
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The only time you’ll get VIRTUAL image with converging lens is when the object is between F’ and O F’2FF2F’ O
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F = principal focus F’ = secondary principal focus O = optical centre F2F’F’ Principal axis 2F O
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Always the SAME image characteristics no matter where the object is located: Smaller, upright, virtual, same side as object. F2F’F’ Principal axis 2F O
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1 + 1 = 1 d o d i f Object F’2F F 2F’ O Image do ff di ho hi
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1 + 1 = 1 d o d i f d o is always + d i is + for real image - for virtual image f is + for converging lens - for diverging lens M = h i = - d i h o d o h 0 and h 1 are: + when measured upward - when measured downward M is: + for upright image - for inverted image
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