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Published byProsper Atkins Modified over 9 years ago
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MS1 Research Delivery Olle Rydberg Tomas Tjernberg
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Inspiration
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Final result - 20 – 30 second long film - Realistic cg creature - Matched on live action footage
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Research - Highpoly - Displacement / Normalmaps - Zbrush - Polypainting - Blendshapes in zbrush Modeling / Texturing
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Research - Mental Ray - Hdri - Modified SSS - Render passes (a lot) - Motionblur and DOF in post Shading / Rendering / Compositing
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Research Animation / Rigging - IK-FK rig - Muscle system - Blendshapes
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Research Olle focused on: - Sculpting and polypainting in zbrush - Different ways to render displacement and normalmaps in maya - Renderpass and compositing techniques Tomas focused on: - Skinning a model on an animated rig - How to transfer skinweights - Learning tracking in Boujou The ”PigBearMouse” production pipeline test
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Research - Boujou Tracking
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Conclusion - Have we reached our goals so far? - Changes - Problems - Questions?
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