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Simulation games Christian Märzinger Thomas Pichler 1
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Agenda What are simulation games? Progress of a simulation game Types of simulation games Criteria for categorization Potential of simulation games Constraints and precognitions Evaluation 2
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What are simulation games? Definition: “A Simulation game is a specific activity, within that a number of game participants align themselves to groups and act in certain roles, changing scenarios within a hypothetical fictive environment which is based on pure assumptions and shall appear realistic as much as possible." 3
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Characteristics of simulation games dynamic system played in several rounds by several players assigned to certain play groups 4
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Components of simulation games simulation of a social environment role play rule play Model role play and rule play combined to a single game component Vs 5
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Characteristics of the game component a precise system of rules a step by step progress (often by user interaction) a possibility for grading of effort and behaviour by different criteria a need for instrumental base for execution 6
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Progress of a simulation game preparing phase Introduction Presentation of initial state / problem definition Define strategic/operative goals execution phase Analyze alternatives Make decisions Model/framework reacts on decisions analysis phase Grading, debriefing, reasons for deviations 7
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Types of simulation games Differing in professional scope of application 8
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Other criteria for categorization I level of abstraction coverage of the model number of playgroups (fair/unfair initial pos.) interdependencies between the decisions 9
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Other criteria for categorization II consideration of random influences rigid vs. flexible simulation games usage of computers within game and evaluation complexity (number of decisions) location of participants (same/distributed) 10
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Potential of simulation games Learning by Doing see what happens through their decision train the participants on technology train social skills 11
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Advantages of simulation games active learning (motivation / interest) integrated learning transportation of system properties 12
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Constraints and precognitions Multimedia principle Spatial contiguity principle technical requirements 13
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Constraints and precognitions problem orientated arise interest complete learning-cycle feature for the instructor to control and manage the complexity authentic and realistic present different situations 14
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Evaluation I didactic has to correspond with the company through the potential and precognitions define function 15
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Evaluation II costs time hardware acceptance possible to include in the learning environment 16
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Evaluation III complexity cross linking momentum “Polytelie” openess measure the quality 17
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Simulation games 18
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