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Applications of Dynamic Programming and Heuristics to the Traveling Salesman Problem ERIC SALMON & JOSEPH SEWELL
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Traveling Salesman Problem
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Heuristic Algorithms for TSP A heuristic is a technique for solving a problem quicker when other methods are too slow or for finding an approximate solution to a problem. Random Search Generate random permutation for a tour Genetic Algorithm Mimic evolution to arrive at a tolerable tour Simulated Annealing Find a solution by moving slowly towards a global optimum without being trapped in local optimums
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Genetic Algorithm A genetic algorithm is a search heuristic that mimics the process of natural selection.
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Simulated Annealing Name inspired from metal work Heating and cooling an object to alter its properties While the algorithm is ‘hot’, it is allowed to jump out of its local optimums As the algorithm ‘cools’ it begins to hone on the global optimum
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Simulated Annealing (cont.)
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Dynamic Programming A method for solving complex problems by breaking them down into simpler sub-problems Exploits sub-problem overlap Example: Finding Fibonacci numbers. F(n) = F(n-2) + F(n-1) To find F(n) you must also compute F(n-2) and F(n-1) These values will be recomputed for each F(n) you want to find Using Dynamic Programming, every computed value would be stored which would then be looked up before computation.
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Computing Fibonacci (naïve) fib(n) if n <= 2 : f = 1 else : f = fib(n-1) + fib(n-2) return f
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Dynamic Programing: Fibonacci array = {} fib(n): if n in array: return array[n] if n <= 2 : f = 1 else: f = fib(n-1) + fib(n-2) array[n] = f return f
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Branch & Bound An algorithm design for optimization problems. Enumerations are possible solutions Candidate partial solutions are child nodes from the root Before enumerating child node, this branch is checked against upper/lower bounds compared to optimal solution In the case of TSP this would be total distance up to that node If this value is greater than the bound, discard entire branch No added distance would ever decrease total distance Continue enumeration through tree until solution found
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Branch & Bound is an algorithm design paradigm for discrete and combinatorial optimization problems. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root. The algorithm explores branches of this tree, which represent subsets of the solution set. Before enumerating the candidate solutions of a branch, the branch is checked against upper and lower estimated bounds on the optimal solution, and is discarded if it cannot produce a better solution than the best one found so far by the algorithm. http://en.wikipedia.org/wiki/Branch_and_bound
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Branch & Bound A branch-and-bound procedure requires two tools. The first one is a splitting procedure that, given a set S of candidates, returns two or more smaller sets S 1, S 2, … whose union covers S. Note that the minimum of f(x) over S is min{v 1, v 2, …}, where each v i is the minimum of f(x) within S i. This step is called branching, since its recursive application defines a search tree whose nodes are the subsets of S. http://en.wikipedia.org/wiki/Branch_and_bound
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Branch & Bound The second tool is a procedure that computes upper and lower bounds for the minimum value of f(x) within a given subset of S. This step is called bounding. The key idea of the BB algorithm is: if the lower bound for some tree node (set of candidates) A is greater than the upper bound for some other node B, then A may be safely discarded from the search. This step is called pruning, and is usually implemented by maintaining a global variable m (shared among all nodes of the tree) that records the minimum upper bound seen among all sub-regions examined so far. Any node whose lower bound is greater than m can be discarded. http://en.wikipedia.org/wiki/Branch_and_bound
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Branch & Bound The recursion stops when the current candidate set S is reduced to a single element, or when the upper bound for set S matches the lower bound. Either way, any element of S will be a minimum of the function within S. http://en.wikipedia.org/wiki/Branch_and_bound
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Branch & Bound on TSP Given:
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Branch & Bound on TSP
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