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Published byHope Gray Modified over 9 years ago
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Lec 16 Adding Mouse and KeyEvent handlers to an Applet Class
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Agenda More Applet stuff – Drawing Strings on the applet window – Responding to mouse events – Responding to key strokes
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Two Ways to Use Java Applet—runs on the web – uses graphical interfaces (usually) – can't access files on local computer – downloaded from website by browser – no main method in class! Application—runs on a local computer – has main method – Can run "stand alone" on local computer – can use graphical or nongraphical interfaces
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Drawing on Computer Normal vs Computer Graphics Coordinates
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Simple Drawing Demo Applet import java.applet.*; //so we can extend the Applet class import java.awt.*; //so we can use graphics commands public class DrawDemo extends Applet { public void paint(Graphics g) { //draws a blue oval on the screen g.setColor(new Color(0, 0, 255)); g.fillRect(100,100,30,50); g.setColor(new Color(0, 255, 0)); g.drawLine(115,125, 315,125); g.setColor(new Color(255, 0, 0)); g.drawOval(275, 85, 80, 80); }
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Java Graphics Class http://download.oracle.com/javase/1.4.2/doc s/api/java/awt/Graphics.html http://download.oracle.com/javase/1.4.2/doc s/api/java/awt/Graphics.html
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For today's demo Create new project, Sign Download appletShell from Lab16, call it Sign Notice the "implements" and extra methods – required to be able to access keyboard and mouse
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Adding Strings to an Applet Window let's us draw words on the screen – g.drawString("hello world",100,200); – g.drawString("WHAT?", 200,400); abstract void drawStringdrawString(String str, int x, int y) Draws the text given by the specified string, using this graphics context's current font and color.String
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Changing the FontFont set the font size: – g.setFont( new Font(null,Font.PLAIN, 30)); (null means no value: use the default font) – g.setFont( new Font("Courier",Font.BOLD, 16)); takes awhile to load the font! FontFont(String name, int style, int size) Creates a new Font from the specified name, style and point size.String
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Instance variables We can change the location and size of our String by making instance variables in our applet class. int x,y; // the x and y coordinates of the next String int size; // the size of the string Then, inside the init() method, we start them at their initial values: public void init() { //init is called when applet starts (like a constructor) addMouseListener(this); //registers this applet to receive mse events addKeyListener(this); //registers this applet to receive key events x=100; y=200; size=10; }
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our paint method needs mods public void paint(Graphics g) { g.drawString("hello world",x,y); g.setFont( new Font(null,Font.BOLD,size)); g.drawString("hello back!",x,y+100); }
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mouse handler changes x and y, repaints public void mousePressed(MouseEvent e) { x= e.getX(); y= e.getY(); repaint(); }
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Similarly, in keyPressed... public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_UP) size=size+10; if (e.getKeyCode() == KeyEvent.VK_DOWN) size=size-10; repaint(); }
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Write an Applet that draws an arrow the arrow should move to mouse when clicked the arrow should move when arrow keys pressed Lab16Target
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