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Advanced Digital Circuits ECET 146 Week 6 Professor Iskandar Hack ET 221G, 481-5733 hack@ipfw.edu Me as I typed this slides
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This Week’s Goals Adding a Time Delay to a Simple Finite State Machine Designing a Simple Control System using AHDL with a FSM
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Time Delay Function This is a separate project that allows the designer to specify a particular amount of time (in clock cycles) that the main project will remain in a particular state This project has as it’s inputs clk, reset, nsec (the number of clock cycles to remain in that state) and start The only output of this project is te (time expired)
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SubDesign for timedelay Can be scaled up or Down depending on Number clock cycles needed
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Variable Section for timedelay Note: we are specifying that we want to keep track of Count using d-ff’s In this case we’re using 5 dff’s for count We have 3 states, one waiting to start counting, one to start the counter, and another where we are decrementing count until it reaches zero
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Set up for the FF’s used in timedelay Sets up the clk and reset signal for the state machine ff’s Sets up the clk and reset signal for the count d-ff’s (note that a dff has a input clrn not that we use !reset (the ! Symbol inverts the reset signal
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The Case Statement This is similar to programming languages in that you can look a particular signal and determine what you want the logic do based on the contents of that signal The syntax is shown on the next slide for the logic in the timedelay function This case statement is the heart of timedelay
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Case Statement in timedelay CASE ss IS WHEN idle => te = vcc; if start then ss = startstate; else ss = idle; end if; WHEN startstate => te = gnd; count[].d = nsec[]; if start then ss = startstate; else ss = counting; end if; WHEN counting => if start then ss = startstate; else count[].d = count[].q - 1; if count[].q == b"00000" then ss = idle; te = vcc; else ss = counting; te = gnd; end if; END CASE; Waiting for start to go High before counting Start has gone high, so save the number of clock cycles to delay on the count dff’s and wait for start to go low In case we want to start counting again Subtract 1 from the output (q) of the ff’s and place them on the inputs (d) of the ff’s Check if we’re done, if so take te high otherwise keep counting
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Complete TimeDelay Function (cut and paste) SUBDESIGN timedelay ( clk : INPUT; reset : INPUT; start : INPUT; nsec[4..0] : INPUT; te : OUTPUT; ) VARIABLE ss: MACHINE WITH STATES (idle, startstate, counting ); count[4..0] :dff; BEGIN count[].clk = clk; count[].clrn = !reset; ss.clk = clk; ss.reset = reset; CASE ss IS WHEN idle => te = vcc; if start then ss = startstate; else ss = idle; end if; WHEN startstate => te = gnd; count[].d = nsec[]; if start then ss = startstate; else ss = counting; end if; WHEN counting => if start then ss = startstate; else count[].d = count[].q - 1; if count[].q == b"00000" then ss = idle; te = vcc; else ss = counting; te = gnd; end if; END CASE; END;
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Save, compile and made default symbol for timedelay Go through the normal steps after copying and pasting the function timedelay into the text editor Save as timedelay.tdf Set project to current file Compile Make default symbol for timedelay
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Example Project that uses timedelay In this project we’re going to go from state s0 to s1 after 5 clock cycles, to s2 after 8 clock cycles and back to s0 after 3 clock cycles. We’re going to have the following outputs: Y1 – high during s0 Y2 – high during s1 and s2 Y3 – high only during s2
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Some points to remember We have to as outputs from our new project the signals for timedelay (start and nsec) We have to have an input for te We have to subtract from the variable nsec one clock cycle for the startstate clock cycle We have to have a unique state to “START” the timedelay function We have to have a ‘loop-back’ to the same state until te goes high
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Bubble Graph for Simple w/timedelay Design
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Table to show State Transistions Current StateTE (the only input that has an effect on table transitions Next State S0X (don’t care)S0a 0 1S1 X (don’t care)S1a 0 1S2 X (don’t care)S2a 0 1S0
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Table to show Outputs Current StateNsec[]STARTY1Y2Y3 S04VCC GND S0a4GNDVCCGND S18VCCGNDVCCGND S1a8GND VCCGND S22VCCGNDVCC S2a2GND VCC
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SubDesign and Var Sections
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Define Clk and Reset for State Machine
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State Transition Table in AHDL
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Output Table in AHDL
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Complete File for Example Part 1
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Complete File for Example Part 2
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Save and Compile Example Save as exampleweek6.tdf Compile (ignore warnings) Create Default Symbol
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Start Final Design (uses both timedelay and exampleweek6 Open Graphic Editor and add the inputs, outputs and the two symbols just designed. NOTE – ALL files must be in the same directory, don’t create separate directories for the three projects
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Final Design Drawing Note must be a BUS
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Save as NEW Project Name Save drawing as week6final.gdf Change Project to current project Save and Compile Define Device and I/O pins
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Simulation Same as before except you’ll need to change the end time to at least 4.5uS to see complete cycle Note you can see the internal state machine states along with the count – again helps with troubleshooting non-working designs
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Lab 5 Introduction to State Machines and Time Delay Design using the techniques discussed in class a Finite State Machine (FSM) that will simulate a basic stop light with the MAJOR states shown on the next slide. (You can shorten the times if desired; these times seem to last forever when trying to verify the project) Please Note that inside each state there needs to be several sub-states that perform the following. a) Place on the output of the FSM the number of seconds (minus 1) that the FSM is to remain in that state, and sets the start signal high. b) Removes the start signal (to start the timedelay component), and number of seconds c) Waits until the TE signal goes high from timedelay d) Please note that during all of these sub-states the outputs have to be set correctly, this is NOT a computer program that the outputs are set until changed – they must be specified for ALL states and sub-states (look at the example which had s0, s0a for s0) Built up the circuit using the Altera Educational Board, remove the onboard clock if present and use a function generator on Pin 2 on the Altera Board for the clock Submit a Formal Lab Report using the Standard ECET format
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Lab 5 Table
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