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Remediation / Audio project development Created by Brett Oppegaard for Washington State University Vancouver's CMDC 375 class, spring 2011
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Remediation Immediacy “What designers often say they want is an “interfaceless” interface, in which there will be no recognizable electronic tools – no buttons, windows, scroll bars, or even icons as such. Instead the user will move through the space interacting with the objects “naturally,” as she does in the physical world.” Bolter, J., & Grusin, R. (1998). Remediation: Understanding new media: MIT Press Cambridge, MA, USA, p. 23.
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Remediation Hypermediacy “In every manifestation, hypermediacy makes us aware of the medium or media and (in sometimes subtle and sometimes obvious ways) reminds us of our desire for immediacy.” Bolter, J., & Grusin, R. (1998). Remediation: Understanding new media: MIT Press Cambridge, MA, USA, p. 34.
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Remediation “We call the representation of one medium in another remediation, and we will argue that remediation is the defining characteristic of the new digital media.” Bolter, J., & Grusin, R. (1998). Remediation: Understanding new media: MIT Press Cambridge, MA, USA, p. 45.
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The Medium is the Message Remediation “The ‘content’ of any medium is always another medium. The content of writing is speech, just as the written word is the content of print, and print is the content of the telegraph. If it is asked, ‘What is the content of speech?’ It is necessary to say, ‘It is an actual process of thought, which is itself nonverbal.” McLuhan, M. (1997). Essential McLuhan. New York, NY: Basic Books., p. 151.
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General stage setting: What time period are you in? What is the setting of your scene? What props are being manipulated? Where are your characters in relation to each other? In what ways are they moving around? How is this piece special because of its aural nature? How does it use that as a strength? How can you communicate such important information through sound?
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What does your character sound like? How old? Distinguishing verbal and nonverbal characteristics? Where from (accent)? Why is your character in this story? How did your character get involved in this? What relationships exist with other characters? How does your character grow in the scene? How can you communicate such important information through sound?
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