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1 User Interfaces for Pervasive Computing Devices Prof. James A. Landay January 7, 1999 http://guir.berkeley.edu
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2 UI Challenges Pervasive computing devices will not have the same UI as “dad’s PC” *there will be a range of devices -often with small screens & alternative input +pens, speech, gesture, etc. -many special purpose to particular applications +appliances *devices usually require other infrastructure How to explore this further? *let 50 undergraduates at the problem!
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3 Outline HCI course & project description Resulting undergraduate projects Collaborative note-taking with NotePals Directions for the future
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4 CS 160: User Interface Design, Prototyping, & Evaluation
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5 What is HCI? Organizational & Social Issues Humans Technology Task Design
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6 Goal of our HCI course (CS 160) Learn to design, prototype, & evaluate UIs *tasks of prospective users *cognitive/perceptual constraints affecting design *techniques for evaluating UI designs *importance of iterative design for usability *technology used to prototype & implement UIs *how to work together as a team *communicating results to a group
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7 Project Structure Iterative design of a real UI Students propose & choose projects *4-5 person teams Semester long project worth 45% of grade Four presentations *one 7-12 minute presentation / team member
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8 Scenario for last Fall Soda Hall of the Future *everyone has PDAs -students, faculty, staff -assume IBM WorkPads *ubiquitous cradles or wireless networking All projects involved this scenario *ubiquitous networking not used by all designs IBM graciously donated WorkPads The top 3 teams got to keep their WorkPads
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9 Fall Semester’s Projects Ink Chat Pocket Change PocketProf Rendezvous VMOD: Video & Music On Demand NotePals II Nutrition/Exercise Tracker Shopping Companion Video E-Mail Workstation Scheduler
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10 Sketching & Storyboarding
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11 Sketching & Storyboarding
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12 Low-fi Prototyping
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13 Low-fi Prototyping
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14 Low-fi Prototyping
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15 Heuristic Evaluation & User Testing
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16 Heuristic Evaluation & User Testing
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17 Heuristic Evaluation & User Testing
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18 NotePals: Collaborative Note Taking on Pervasive Devices
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19 How NotePals Works Meet in any environment Take free-form ink notes on WorkPads* 1 2 *WorkPads/Pilots are becoming ubiquitous
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20 How NotePals Works (cont.) Dock WorkPads with PCs & press “HotSync” Browse notes on the Web 4 3
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21 Conference Notes
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22 NotePals for Classroom Note Taking Students always want slides in advance *often not practical or advisable NotePals solution *synchronize notes w/ presentation (slides or A/v) *students can browse their own notes w/ slides *students can share notes & cooperate Expected success since NotePals has been successfully used by our group for 1 year *over 3000 pages of notes in our repository
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23 Student Note Taking
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24 Results of this Experiment At start of semester 89% of students said they took notes in class (72% share) After 4 weeks of this course, only 48% reported taking notes *all said because slides are online & complete Only 17% with NotePals, others reported *application too slow *screen too small *UI hard to learn *paper more natural
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25 Solutions to this Problem Adopt NotePals II or TeamNotes UI *both eliminate gesture for moving cursor
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26 Create a better slide/note browser CrossPad client *more natural for note taking *lots of success since prototype came up in Nov. -has resulted in many more notes in the repository *would like to obtain pads for an entire class Re-run the experiment in a class that is less dependent on detailed lecture slides Solutions & Future Directions NotePals II or TeamNotes UI *both eliminate gesture for moving cursor
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