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(1) Makahiki+WattDepot: An Open Source Software Stack for Next Generation Energy Research and Education Philip M. Johnson, Yongwen Xu, Robert S. Brewer, Carleton A. Moore, George E. Lee, Andrea Connell, Collaborative Software Development Laboratory Dept of Information and Computer Sciences University of Hawai`i at Mānoa ICS4S 2013
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(2) ourworld.unu.edu 90% of Hawaii energy come from imported oil Most oil-dependent state in the US
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(3) By year 2030 30% energy efficiency 40% renewable energy ourworld.unu.edu
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(4) Chelsea Hodge, 2010 Campus Sustainability Survey Collegiate Sustainability Competitions
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(5) Kukui Cup Energy Challenge University of Hawaii at Manoa
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(6) 3 weeks competition The Kukui Cup 2011 2 years software development
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(7) BuildingMeters HTTP Makahiki Makahiki + WattDepot: IT Infrastructure for Energy Education and Research WattDepot
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(8) “ Makahiki ” Name of the ancient Hawaiian festival where the people play games and celebrate the Hawaiian New Year.
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(9) Makahiki: A Serious Game Engine for Sustainability
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(10) Makahiki Architecture Game Library APIAPI APIAPI Green Button Data Wattdepot Data Manual Data Smartgrid game Water game Raffle game Raffle game Badge Quest Energy game Authentication Facebook Integration Game Analytics Game Analytics Resource Manager MemCache Database Responsive Web UI Topscore game Topscore game Participation Referral CAS LDAP Score Manager
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(11) Configurable Game Elements
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(12) Real-time Analytics for Game Evaluation
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(13) Mobile support Laptop view Mobile view Responsive Web Design
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(14) Deployable to the Cloud
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(15) Configurable Resource
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(16) WattDepot Enterprise-scale, sensor-based energy data collection and analysis
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(17) Devices Meters WattDepot Sensors WattDepot Server Other WattDepot clients HTTP Makahiki WattDepot Architecture
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(18) UHM’11 UHM’12 HPU’12 EWC’12 Experiences 4 instances, Total 2480 eligible players, Different configurations
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(19) Results Player energy literacy increase Energy usage reduction Winning UH team: 64% participation, 9% energy drop Winning HPU team: 100% participation, 20% drop
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(20) 2011 UH Survey
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(21) 2011 UH Survey
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(22) Future Directions Evaluate the other stakeholders’ experiences Build a community to expand content and game library Scale / expand to other geographical and cultural different locations
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(23) You can use it too! WattDepot http://code.google.com/p/wattdepot rbrewer@hawaii.edu Makahiki http://github.com/csdl/makahiki yxu@hawaii.edu Open Source
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(26) Tailored for Different Configurations UHM’11UHM’12HPUEWC ResourceEnergy Energy & Water Duration3 weeks9 months3 weeks2 weeks Eligible players10861067198129 Learning actions 100(?)1443941 PrizesYes No Use WattdepotYes No Smart metersElectro- Industries eGaugeNo DeploymentLocalCloudLocalCloud
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(27) 2011 Energy Literacy Results Significant (p <.10)
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(28) Kukui Cup UH as Social Network 40 floors, 27 players/floor, 1000+ players
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(29) What it means, in a nutshell Each arc is one roommate Green fill means playing Energy Goals achieved Total points achieved Grey lines are in-game social interactions Color indicates participation A circle of circles is a floor
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(30) 28 days in 28 seconds
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(31) Insight: Game mechanics winning team had highest participation, social interaction winning team had most energy goals Winning individual had high social interaction outside team
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