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Enhancing Remote Live Sports Experiences through an Eyes- free Interaction Pedro Centieiro1, Teresa Romão1, Eduardo Dias 1CITI, Faculdade de Ciências e.

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Presentation on theme: "Enhancing Remote Live Sports Experiences through an Eyes- free Interaction Pedro Centieiro1, Teresa Romão1, Eduardo Dias 1CITI, Faculdade de Ciências e."— Presentation transcript:

1 Enhancing Remote Live Sports Experiences through an Eyes- free Interaction Pedro Centieiro1, Teresa Romão1, Eduardo Dias 1CITI, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa 2829-516 Caparica, Portugal pcentieiro@gmail.com, tir@fct.unl.pt A.Eduardo Dias1, 2 2bViva International, B. V. Romanovhof 9, 3329 BD, Dordrecht, Netherlands edias@bviva.com MOBILE HCI 2013-SPECIFIC APPLICATION AREAS

2 Outline Introduction WEBET Evaluation Conclusions and Future Work 2

3 Introduction Whether fans go to sport in stadiums,or whether they watch games on TV, individuals usually have a combination of motivations,not a single one Seek to develop mobile solutions that will bring the venue atmosphere to remote users 3

4 Introduction Introduced an eyes-free interaction with the mobile screen A mobile game that prompts users to bet if a goal is about to happen during a football game match 4

5 WEBET An app that allows users to perform a specific action without having to look at the device To provide an immersive social experience 5

6 WEBET Interaction Walkthrough  The game report screen  A quick upwards swipe gesture makes the special bet interface  An upward sound is played and the phone starts vibrating repeatedly  There is a goal those 10s,a cheerful sound is played  The screen changes to show how many points the user won 6

7 WEBET 7

8 Evaluation 8 User study – Participants: 11 male and 5 female – Ages:12~43(avg.=28.5) – The majority of the participants (56%) watch sport events on TV on a weekly basis

9 Evaluation 9

10 Using a five-point Likert-type scale – Like to use WEBET  Mean = 4.87, SD = 0.41 – Easy to use  Mean = 4.68, SD = 0.59 – Vibration and sound helped to understand  Mean = 4.56, SD = 0.63 Mean = 4.43, SD = 0.74 – WEBET would make them become more engaged in the match  Mean = 4.27, SD = 0.78 10

11 Evaluation Participants to get exalted when they bet a goal was about to happen 60% of words considered positive and 40% considered negative – Enthusiastic(75%) – Fun(69%) – Pleasant(56%) Some users(31%) showed difficulties performing the swipe gesture without looking at the phone 11

12 Conclusions and Future Work The use of eyes-free interaction enhanced with vibration and sound feedback Users had an enthusiastic and fun experience with WEBET Aim: – Other kinds of interaction gestures to perform the betting action – To add social interaction between users who are watching the live match 12


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