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UFCFS3-30-23D Technologies for the Web Unity Interface Features.

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Presentation on theme: "UFCFS3-30-23D Technologies for the Web Unity Interface Features."— Presentation transcript:

1 UFCFS3-30-23D Technologies for the Web Unity Interface Features

2 UFCFS3-30-23D Technologies for the Web Agenda Layout Options Perspective v Isometric 3D Viewpoints Orthographic Viewpoints Techniques for Scene Navigation and Object Placement Hiding or Removing Objects from the Scene View Terrain Height Details Scene and Project Details

3 UFCFS3-30-23D Technologies for the Web Window Arrangements Using Layouts Unity Interface Features

4 UFCFS3-30-23D Technologies for the Web Layouts Unity provides for various viewport arrangements called Layouts The Default Layout

5 UFCFS3-30-23D Technologies for the Web Layouts Change Layouts from Window – Layouts, you can also create and save custom layouts 2 x 3 Layout

6 UFCFS3-30-23D Technologies for the Web Perspective v Isometric 3D Viewpoints Unity Interface Features

7 UFCFS3-30-23D Technologies for the Web Perspective 3D Viewing The Red Cube is displayed in perspective in the Scene Window below

8 UFCFS3-30-23D Technologies for the Web Perspective 3D Viewing The Red Cube is displayed in perspective in the Scene Window below Not easy to place or position objects accurately in this viewing mode ‘Gizmo’

9 UFCFS3-30-23D Technologies for the Web Isometric 3D Viewing The Red Cube is displayed in isometric in the Scene Window below

10 UFCFS3-30-23D Technologies for the Web Isometric 3D Viewing Easier to place or position objects than in perspective viewing mode

11 UFCFS3-30-23D Technologies for the Web Orthographic Viewpoints Unity Interface Features

12 UFCFS3-30-23D Technologies for the Web Orthographic Viewpoints The Red Cube is displayed in an orthographic view in the Scene Window below Much easier to place or position objects than in perspective or isometric viewing mode

13 UFCFS3-30-23D Technologies for the Web Orthographic Viewpoints The Red Cube is displayed in an orthographic view from the top after selecting the Y gizmo This is the best viewpoint to use when initially adding or positioning objects in the scene To p

14 UFCFS3-30-23D Technologies for the Web Scene Navigation and Object Positioning Unity Interface Features

15 UFCFS3-30-23D Technologies for the Web Scene Navigation Use the orthographic viewpoints – especially Y (Top View) and X (Right View) via the gizmos to view or position objects where required Select the object to view in the Hierarchy Window and press F on the keyboard to ‘frame’ the object in the Scene Window For absolute positioning use the objects Transform Position x, y, x coordinates in the Inspector Window Tumble in the Scene View using Alt + LMB Track use MMB Zoom use Alt + RMB or Mouse Wheel

16 UFCFS3-30-23D Technologies for the Web Object Transformation To Translate (move), Rotate, or Scale objects use keyboard shortcuts to display the associated transform gizmo W Translate E Rotate R Scale Then drag the object as required using the mouse and view via keyboard shortcuts as mentioned Unity Navigation and Object Positioning is very similar to Maya

17 UFCFS3-30-23D Technologies for the Web Selected Object The Red Cube is selected in the Hierarchy the press W to reveal Translate gizmo and object properties in the Inspector Window

18 UFCFS3-30-23D Technologies for the Web Rotate Object + E

19 UFCFS3-30-23D Technologies for the Web Scale Object + R

20 UFCFS3-30-23D Technologies for the Web Inspector Window Material ‘Asset’ was created with red hue select. Red Material then added to object to provide object’s colour.

21 UFCFS3-30-23D Technologies for the Web Motion Under Gravity (Physics) To p Side Game Object looks to be positioned in Top and Side view OK but is shown below hilly terrain in game view Object now over flat terrain

22 UFCFS3-30-23D Technologies for the Web Hiding or Removing Objects from the Scene View Unity Interface Features

23 UFCFS3-30-23D Technologies for the Web Select Object The Red Cube is selected in the Hierarchy to reveal transform gizmo and properties in the Inspector Window

24 UFCFS3-30-23D Technologies for the Web Hide Object Uncheck Mesh Renderer to hide object in the Scene

25 UFCFS3-30-23D Technologies for the Web Hide Object The Red Cube is hidden in the Scene View but will still be included in the runtime system.

26 UFCFS3-30-23D Technologies for the Web Remove Object Uncheck Object Name (Cube) to remove the object in the Scene View and Runtime System

27 UFCFS3-30-23D Technologies for the Web Remove Object The Red Cube is removed in the Scene View and will not be included in the runtime system.

28 UFCFS3-30-23D Technologies for the Web Terrain Height Details Unity Interface Features

29 UFCFS3-30-23D Technologies for the Web Terrain Properties After creating a new Terrain, select the Terrain and then select the Paint Height button to reveal the Height Properties Window

30 UFCFS3-30-23D Technologies for the Web Terrain Properties Set the Height to 30 and press Flatten

31 UFCFS3-30-23D Technologies for the Web Terrain Height By adjusting the Terrain height then flattening, the terrain can be inversely sculpted to achieve a downward topology.

32 UFCFS3-30-23D Technologies for the Web Land to Water With water effects added the inverse topology gives a natural land-water boundary.

33 UFCFS3-30-23D Technologies for the Web Scene and Project Details Unity Interface Features

34 UFCFS3-30-23D Technologies for the Web Scene and Project Details Scenes must be saved before you close the Project If the system is in Play Mode any adjustments or changes you make will not be recorded. You must make changes when Play Mode is OFF If when opening an existing project you are unable to find your Scene, select the Assets Folder in the Project Window

35 UFCFS3-30-23D Technologies for the Web Saved Scene Select the Assets Folder to show the Scenes in the Project

36 UFCFS3-30-23D Technologies for the Web Saving Scenes and Projects Unity saves the current scene as an internal asset. And external assets that have been added to the project will be saved when the project is closed It’s good practice to save the project when you successfully import a new asset to ensure the project can be recovered along with any new asset after a system error. To show the Open Project Dialogue Box, hold down the Alt Key when launching Unity This is an excellent forum for finding out more about Unity 3D http://answers.unity3d.com


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