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Published byMercy Floyd Modified over 9 years ago
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2010 THE SYSTEM 92-82 MESH
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MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot) Read starts on side of most receivers (Y and Z or X and Z) which also side of “high” route. If a trips set, may choose to read back second and playside mesh third. (Example: Early 92 – read H 2 nd )
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BLUE 92 X FH Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5
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BLUE 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H 3 Shoot #’s (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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BLUE FLIP 92 X F HQ Z Y 5 1 0 1 5 2 0 1 4 5 3 2 1 5 1 0 5
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BLUE FLIP 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) (Peek) H 3 Shoot #’s (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)
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ACE 92 X F H Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5
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ACE 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H3 Shoot #’s or Bubble (head swivel on route to check for early throw) FSwing #’s (head swivel on route to check for early throw) QB READS(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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EARLY 92 X F H Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5
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EARLY 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under - Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 6 Mesh Over - Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H 3 Shoot #’s or Bubble (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Y), Backside Back (F)
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ACE FLIP 92 X F Z Q Y H 5 1 0 1 5 2 0 1 5 1 0 5 1 3 2 4 5
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ACE FLIP 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H 3 Shoot #’s or Bubble (head swivel on route to check for early throw) F Swing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (X), Backside Back (F)
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BO 92 X F H Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5
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BO 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) HIn-Out F QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play- side Back (F), Backside Mesh (Y), Backside Back (H)
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BO FLIP 92 X F H Q Z Y 5 1 0 1 5 2 0 1 4 5 2 3 1 5 1 0 5
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BO FLIP 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) HIn-Out F QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (X), Backside Back (F)
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EMPTY RIGHT 92 X FH Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5 *** Can also run Empty Lt 92
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EMPTY RIGHT 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H3 Shoot #’s or Bubble (head swivel on route to check for early throw) F QB READS(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play- side Back (F), Backside Mesh (Y), Backside Back (H)
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EMPTY FRANK 92 X FH Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5
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EMPTY FRANK 92 POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H 3 Shoot #’s (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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BLUE 92 Y X FH Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5
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BLUE 92 Y POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)
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ACE 92 Y X F H Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5
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ACE 92 Y POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s or Bubble (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play- side Back (F), Backside Mesh (Z), Backside Back (H)
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EARLY 92 Y X F H Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5
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EARLY 92 Y POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s or Bubble (head swivel on route to check for early throw) F Swing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play- side Back (H), Backside Mesh (Z), Backside Back (F)
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ACE LEFT 92 Y X F H Q Z Y 5 1 0 1 5 2 0 1 5 1 0 5 1 3 2 4 5
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ACE LEFT 92 Y POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s or Bubble (head swivel on route to check for early throw) F Swing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (Z), Play- side Back (H), Backside Mesh (X), Backside Back (F)
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BO 92 Y X F H Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5
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BO 92 Y POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) HIn-Out F QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play- side Back (F), Backside Mesh (Z), Backside Back (H)
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EMPTY RIGHT 92 Y X F H Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5 *** Can also run Empty Lt 92 Y
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EMPTY RIGHT 92 Y POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s or Bubble (head swivel on route to check for early throw) F QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play- side Back (F), Backside Mesh (Z), Backside Back (H)
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EMPTY FRANK 92 Y X F H Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5
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EMPTY FRANK 92 Y POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)
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BLUE FLIP 92 X X FHQ Z Y 5 1 0 1 5 2 0 1 2 5 4 3 1 5 1 0 5
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BLUE FLIP 92 X POS.RULE LT90’S LG90’S C RG90’S RT90’S X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)
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ACE LEFT 92 X X F H Q Z Y 5 1 0 1 5 2 0 1 5 1 0 5 1 3 2 4 5
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ACE LEFT 92X POS.RULE LT90’S LG90’S C RG90’S RT90’S X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Y 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) H 3 Shoot #’s or Bubble (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Z), Play- side Back (H), Backside Mesh (Y), Backside Back (F)
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ACE FLIP 92 X X F H Q Z Y 5 1 0 1 5 2 0 3 2 4 5 1 5 1 0 5 1
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ACE FLIP 92 X POS.RULE LT90’S LG90’S C RG90’S RT90’S Z5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) X10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H3 Shoot #’s or Bubble (head swivel on route to check for early throw) FSwing #’s (head swivel on route to check for early throw) QB READS(Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play- side Back (H), Backside Mesh (Z), Backside Back (F)
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BO FLIP 92 X X F H Q Z Y 5 1 0 1 5 2 0 1 4 5 2 3 1 5 1 0 5
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BO FLIP 92 X POS.RULE LT90’S LG90’S C RG90’S RT90’S X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) HIn-Out F QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play- side Back (H), Backside Mesh (Z), Backside Back (F)
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BLUE TITE 92 PST-WHL X FH Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5 Read hips of CB on wheel tag
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BLUE TITE 92 PST-WHL POS.RULE LT90’S LG90’S C RG90’S RT90’S XCheck Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) Y6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z(Cheat alignment In)10 Post H3 Shoot #’s (head swivel on route to check for early throw) FCheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #’s QB READS (Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X), Backside Mesh (Y), Backside Back (H)
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EARLY TITE 92 PST-WHL X F H Q Z Y 5 1 0 1 5 2 0 1 3 2 4 5 1 5 1 0 5 Read hips of CB on wheel tag
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EARLY TITE 92 PST-WHL POS.RULE LT90’S LG90’S C RG90’S RT90’S XCheck Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) Y6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Z(Cheat Alignment In) 10 Post H run arrow at 3 yards and turn into a wheel near top of #’s F Swing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh (Y), Backside Back (F)
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X F H Q Z Y 5 1 0 1 5 2 0 2 43 1 1 5 1 0 5 BLACK FLIP YO FLAME 82 PST-WHL Read hips of CB on wheel tag
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BLACK FLIP YO FLAME 82 PST-WHL POS.RULE LT90’S Hard LG90’S Hard C RG90’S Hard RT90’S Hard X6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) YCheck Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) Z10 Post HCheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #’s FFake 35 – 1002 Check Down QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Backside Mesh (X), Check Down (F)
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X FH Q Z Y 5 1 0 1 5 2 0 1 4 5 3 2 1 5 1 0 5 BLUE FLIP YO YO 92 PST-WHL Read hips of CB on wheel tag
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BLUE FLIP YO YO 92 PST-WHL POS.RULE LT90’S LG90’S C RG90’S RT90’S X6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) YCheck Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) Z10 Post HCheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #’s FSwing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (X)
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X F H Q Z Y 5 1 0 1 5 2 0 1 4 5 3 2 1 5 1 0 5 ACE FLIP YO YO 92 PST-WHL Read hips of CB on wheel tag
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ACE FLIP YO YO 92 PST-WHL POS.RULE LT90’S LG90’S C RG90’S RT90’S X6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) YCheck Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) Z10 Post HRun arrow at 3 yards and turn into a wheel near top of #’s FSwing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (X),
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X F H Q Z Y 5 1 0 1 5 2 0 1 4 5 3 2 1 5 1 0 5 ACE FLIP YO 92 X PST-WHL Read hips of CB on wheel tag
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ACE FLIP YO 92 X PST-WHL POS.RULE LT90’S LG90’S C RG90’S RT90’S X(Cheat Alignment In) 10 Post YCheck Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) Z6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) HRun arrow at 3 yards and turn into a wheel near top of #’s FSwing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (Z),
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X F H Q Z Y 5 1 0 1 5 2 0 1 3 4 5 2 1 5 1 0 5 ACE 92 Z PYRAMID
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POS.RULE LT90’S LG90’S C RG90’S RT90’S X10 Post Y6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek) Z12 Dig-come “down hill” H5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek) FSwing Left to #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back (F), Backside Mesh (Y)
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X F H Q Z Y 5 1 0 1 5 2 0 2 5 4 3 1 1 5 1 0 5 ACE 92 X PYRAMID
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POS.RULE LT90’S LG90’S C RG90’S RT90’S X12 Dig-come “down hill” Y6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek) Z10 Post H5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek) F Swing Left #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)
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BO 92 Z PYRAMID X F H Q Z Y 5 1 0 1 5 2 0 1 2 3 5 1 5 1 0 5 4
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BO 92 Z PYRAMID POS.RULE LT90’S LG90’S C RG90’S RT90’S X5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek) Y6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek) Z12 Dig-come “down hill” H10 Post F3 in-out (slant in- if hot,QB eyes you continue-if not, back out to #’) QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back hot (F), Backside Mesh (Y) Hots (Mesh (X-Y) or in – outs (F)
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X F H Q Z Y 5 1 0 1 5 2 0 2 5 4 3 1 1 5 1 0 5 BO FLIP 92 X PYRAMID
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POS.RULE LT90’S LG90’S C RG90’S RT90’S X12 Dig-come “down hill” Y6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek) Z5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek) H3 in-out (slant in- if hot,QB eyes you continue-if not, back out to #’) F10 Post QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H) Hots (Mesh (Z-Y) or in – outs (H)
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EARLY 92 Z PYRAMID X F H Q Z Y 5 1 0 1 5 2 0 1 2 3 4 1 5 1 0 5 5
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EARLY 92 Z PYRAMID POS.RULE LT90’S LG90’S C RG90’S RT90’S X5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek) Y6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek) Z12 Dig-come “down hill” H10 Post FCheck swing #s – head swivel for early throw by QB QB READS (Peek Mesh Hot) Post (H), Dig (Z) Play-side Mesh (X), Backside Mesh (Y) Back-side Back (F), Hots (Mesh (X-Y)
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X H Q Z Y 5 1 0 1 5 2 0 2 53 1 1 5 1 0 5 ACE FLIP 92 X PYRAMID F 4
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POS.RULE LT90’S LG90’S C RG90’S RT90’S X12 Dig - come “down hill” Y6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek) Z10 Post (Peek) H5 Mesh Under to #’s (Do not settle until you reach #’s) FCheck swing #s – head swivel for early throw by QB QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Backside Mesh (H), Back- side Back (F), Hots Mesh (Z-Y)
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ACE 92 Z HUNT X F H Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5
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ACE 92 Z HUNT POS.RULE LT90’S LG90’S C RG90’S RT90’S X5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) Y6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek) ZHunt route (12 yd look to run dig but if there is grass sit in the grass, do not have to keep running) H3 Shoot #’s (head swivel on route to check for early throw) FSwing #’s (head swivel on route to check for early throw) QB READS(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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BLUE 92 RETURN X FH Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5
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BLUE 92 RETURN POS.RULE LT90’S LG90’S C RG90’S RT90’S X 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside Y Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H 3 Shoot #’s (head swivel on route to check for early throw) F Swing #’s (head swivel on route to check for early throw) QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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ACE 92 RETURN X F H Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5 Can Run 92 Return out of all the same formations and with the same tags as regular 92 – always read return before back
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ACE 92 RETURN POS.RULE LT90’S LG90’S C RG90’S RT90’S X5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside Y Z10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) H3 Shoot #’s or Bubble (head swivel on route to check for early throw) FSwing #’s (head swivel on route to check for early throw) QB READS(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Return (X), Play- side Back (F), Backside Return (Y), Backside Back (H)
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ACE FLIP 92 POST WHEEL RETURN X F H Q Z Y 5 1 0 1 5 2 0 1 2 3 4 5 1 5 1 0 5 Have Y Check edge 1002 then run return, F check opposite for maximum protection
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