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Chapter 3 Arithmetic Expressions, Function Calls, and Output
Programming in C++ Chapter 3 Arithmetic Expressions, Function Calls, and Output
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What is an Expression in C++?
An expression is any valid combination of operators and operands. In C++ each expression has a value.
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Operators can be binary involving 2 operands 2 + 3
unary involving 1 operand - 3 ternary involving 3 operands later
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Some C++ Operators Precedence Operator Description
Higher ( ) Function call + Positive - Negative * Multiplication / Division % Modulus (remainder) + Addition - Subtraction Lower = Assignment
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Precedence Higher Precedence determines which operator is applied first in an expression having several operators.
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Associativity Left to right Associativity means that in an expression having 2 operators with the same priority, the left operator is applied first. In C++ the binary operators * , / , % , + , - are all left associative. Expression means ( ) - 1 4 - 1 3
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Evaluate the Expression
7 * % 3 * means (7 * 10) % 3 * % 3 * 70 - (5 % 3) * * ( 2 * 4 ) + 9 ( ) 71
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Parentheses Parentheses can be used to change the usual order
Parts in ( ) are evaluated first Evaluate (7 * (10 - 5) % 3) * ( 7 * 5 % 3 ) * ( 35 % 3 ) * 2 * 17
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Assignment Operator Syntax
VariableName = Expression First, Expression on right is evaluated. Then the resulting value is stored in the memory location of VariableName on left. NOTE: An automatic type coercion occurs after evaluation but before the value is stored if the types differ for Expression and VariableName
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What value is stored? float A; float B; A = 8.5; B = 9.37; A = B; 8.5
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What is stored? float SomeFloat; ?
SomeFloat = 12; // causes implicit type conversion ? 12.0 SomeFloat
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What is stored? int SomeInt; ?
SomeInt = 4.8; // causes implicit type conversion ? 4 SomeInt
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Type Casting is Explicit Conversion of Type
int(4.8) has value 4 float(5) has value 5.0 float(7/4) has value 1.0 float(7) / float(4) has value 1.75
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<iostream.h> is header file
for a library that defines 3 objects an istream object named cin (keyboard) an ostream object named cout (screen) an ostream object named cerr (screen)
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No I/O is built into C++ Instead, a library provides input stream and output stream Keyboard Screen executing program istream ostream
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>> is a binary operator
>> is called the input or extraction operator >> is left associative EXPRESSION HAS VALUE cin >> Age cin STATEMENT cin >> Age >> Weight ;
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<< is a binary operator
<< is called the output or insertion operator << is left associative EXPRESSION HAS VALUE cout << Age cout STATEMENT cout << “You are “ << Age << “ years old\n” ;
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Some Expressions int Age; EXAMPLE VALUE Age = 8 8 - Age - 8 5 + 8 13
5 / 6.0 / float ( 4 / 8 ) float ( 4 ) / cout << “How old are you?” cout cin >> Age cin cout << Age cout
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What values are stored? float LoCost; float HiCost; LoCost = 12.342;
LoCost = float (int (LoCost * ) ) / 100.0; HiCost = float (int (HiCost * ) ) / 100.0;
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Values were rounded to 2 decimal places
LoCost 12.34 12.35 HiCost
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Functions Every C program must have a function called main ( )
Program execution always begins with function main ( ) Any other functions are subprograms and must be called.
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What is in a block? { 0 or more statements here }
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Function Calls One function calls another by using the name of the called function together with ( ) containing a parameter list A function call temporarily transfers control from the calling function to the called function
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Parts of a Function Every function has 2 parts int main (void) heading
{ body block return 0; }
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What is in a heading? int main (void) type of returned value
name of function says no parameters int main (void)
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More about functions It is not considered good practice for the body block of main ( ) to be long. Function calls are used to do tasks Every C++ function has a return type If the return type is not void, the function returns a value to the calling block.
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Where are functions? located in libraries OR written by programmers
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HEADER FILE FUNCTION EXAMPLE VALUE OF CALL
<stdlib.h> abs(i) abs(-6) fabs(x) fabs(-6.4) <math.h> pow(x,y) pow(2.0,3.0) <math.h> sqrt(x) sqrt(100.0) sqrt(x) sqrt(2.0) <math.h> log(x) log(2.0) <iomanip.h> setprecision(n) setprecision(3)
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Write C++ Expressions for
The square root of b2 - 4ac sqrt ( b * b * a * c ) The square root of the average of MyAge and YourAge sqrt ( (MyAge + YourAge) / 2 )
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Manipulators Manipulators are used only in input and output statements. endl, setw, and setprecision are manipulators that can be used to control output format. endl is use to terminate the current output line, and create blank lines in output.
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Insertion Operator ( << )
The insertion operator << takes 2 operands. The left operand is a stream expression, such as cout. The right operand is an expression of simple type, or a string, or a manipulator.
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Output Statements SYNTAX (revised)
cout << ExprOrStringOrManipulator << ExprOrStringOrManipulator ;
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setprecision(n) requires #include <iomanip.h> and appears in an expression using insertion operator (<<) specifies n as the number of places displayed after the decimal point for floating point values remains in effect until explicitly changed by another call to setprecision
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What is exact output? #include <iomanip.h>
#include <iostream.h> int main ( void) { float myNumber = ; cout.setf ( ios::fixed , ios::floatfield ) ; // use decimal format cout.setf ( ios::showpoint ) ; // print decimal point cout << “Number is ” << setprecision ( 3 ) << myNumber << endl ; return 0 ; }
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OUTPUT Number is 123.459 value is rounded if necessary to be displayed
with exactly 3 places after the decimal point
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To Remember To cause your program to output numbers that have a decimal point to a certain number of decimal places cout.setf(ios::fixed); cout.setf(ios::showpoint); cout.precision(2); Any output after these statements will have the precision as indicated
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setw(n) requires #include <iomanip.h> and appears in an expression using insertion operator (<<) affects only the very next item displayed “set width” specifies n as the number of total columns in which to display a number or string (not char data). Parameter n is called the fieldwidth specification. The number of columns used is expanded if n is too narrow. is useful to align columns of output
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What is exact output? #include <iomanip.h>
#include <iostream.h> int main ( void) { float myNumber = ; float yourNumber = ; cout.setf ( ios::fixed , ios::floatfield ) ; // use decimal format cout.setf ( ios::showpoint ) ; // print decimal point cout << “Numbers are: ” << setprecision ( 4 ) << endl << setw ( 10 ) << myNumber << endl << setw ( 10 ) << yourNumber << endl ; return 0 ; }
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OUTPUT Numbers are: 3.1416 each is displayed right-justified and rounded if necessary and each is located in a total of 10 columns with 4 places after the decimal point
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Using setf( ) setf( ) is a function associated with output streams. To call this function use this syntax DesiredOutputStream.setf( ParameterList ) ; setf( ) can be used to print the decimal point (even if there are trailing zeros) for floating values that are output, and to specify that the value be printed with a fixed position decimal point (rather than in scientific notation).
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cout.setf( ) statements
Use the following statements to specify that (for output sent to the cout stream) decimal format (not scientific notation) be used, and that a decimal point be included (even for floating values with 0 as fractional part). cout.setf( ios :: fixed, ios :: floatfield ) ; cout.setf( ios :: showpoint ) ;
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More examples 312.0 4.827 x y float x = 312.0 ; float y = 4.827 ;
cout.setf ( ios::fixed , ios::floatfield ) ; cout.setf ( ios::showpoint ) ; OUTPUT cout << setprecision ( 2 ) << setw ( 10 ) << x << endl ’’’’ << setw ( 10 ) << y << endl ; ’’’’’’ 4.83 cout << setprecision ( 1 ) << setw ( 10 ) << x << endl ’’’’’ << setw ( 10 ) << y << endl ; ’’’’’’’ 4.8 cout << setprecision ( 5 ) << setw ( 7 ) << x << endl << setw ( 7 ) << y << endl ;
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Program with several functions
main( ) function Square( ) function Cube( ) function
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Value-returning functions
#include <iostream.h> int Square ( int ) ; // declares these 2 functions int Cube ( int ) ; int main ( void ) { cout << “The square of 27 is “ << Square (27) << endl ; // function call cout << “The cube of 27 is “ << Cube (27) << endl ; // function call return 0 ; }
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Rest of Program int Square ( int n ) // header and body here
{ return n * n ; } int Cube ( int n ) // header and body here return n * n * n ;
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A void function call stands alone
#include <iostream.h> void DisplayMessage ( int n ) ; // declares function int main(void) { DisplayMessage( 15 ) ; //function call cout << “Good Bye“ << endl ; return 0 ; }
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A void function does NOT return a value
void DisplayMessage ( int n ) // header and body here { cout << “I have liked math for “ << n << “ years” << endl ; }
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