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EDTEC 544 Prototype Searchin’ Urchin Group 3 Hassan Hassan Vanessa Lynn Antonio Maucere Kyle Murley Matt Wilson EDTEC 544 Spring, 2010 To interact, please view in Slide Show mode Product Prototype Jump to: [behaviorism] [constructivism] [cognitivism]behaviorismconstructivismcognitivism
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EDTEC 544 Prototype Content Map & Objectives 2 Targeted Prototype Objectives: 1)Visitors will walk only on safe, elevated areas such that they do not disturb flora & fauna or damage habitat. (Concept). 2)Visitors will handle animals appropriately (Concept). 3)Visitors will not permanently remove animals and return them to their original locations (Concept). 4)The visitor will choose to change their car oil at no less than 3000 miles. 5)The visitor will choose to always recycle their plastic bottles. 6)The visitor will choose to drive to work no more than 1 day a week.
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Visit the tide pools of San Diego Screen NameMain Menu NotesEach shell icon is hot spot User selects choice by touching icon. 3 I Want To Visit is active for this prototype I Want To Visit? Why Should I Visit?
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What to Know Visit the tide pools of San Diego: What to Know Screen NameMain Menu NotesEach shell icon is hot spot User selects choice by touching icon. 4 Before Visit During Visit After Visit After Visit During Visit is active for this prototype During Visit & After Visit are active for this prototype
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During Your Visit Visit the tide pools of San Diego: During Your Visit Screen NameMain Menu NotesEach shell icon is hot spot User selects choice by touching icon. 5 Anima l Etiquett e Where To Walk Plants & Shells Where to walk & Animal Etiquette are active for this prototype Animal Etiquette & Where to Walk are active for this prototype
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Pickup, Pet or Just Look? 66 Go Back Screen NamePickup/Pet/Look Screen NotesUser chooses one tide pool dwelling animal and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species. 3 options with two possible outcomes for each depending on what is appropriate etiquette: Pickup: “Oops!” Feedback Screen (slide 12) Pet: “Oops!” Feedback Screen (slide 12) Look: “That’s Right!” Feedback Screen (slide 11) Each feedback screen contains the same reinforcement information explaining why the animal cannot be safely touched or picked up, but must only be observed. User clicks shell icon to exit game. (proceeds to slide #4)
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7 Screen NamePickup/Pet/Look Screen NotesUser is presented with one tide pool dwelling animal at random (in this case, a sculpin fish) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species. 3 outcomes Pickup: “Oops!” Feedback Screen (slide 12) Pet: “Oops!” Feedback Screen (slide 12) Look: “That’s Right!” Feedback Screen (slide 11) Each feedback screen contains the same reinforcement information explaining why the sculpin cannot be safely touched or picked up, but must only be observed. 7 Pickup Pet Look
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88 Pickup Pet Look Screen NamePickup/Pet/Look Screen NotesUser is presented with one tide pool dwelling animal at random (in this case, a star fish) and is prompted “Pickup,” “Pet,” or simply “Look” at that particular species. 3 outcomes: Pickup: “Oops!” Feedback Screen (slide 14) Pet: “That’s Right!” Feedback Screen (slide 13) Look: “That’s Right!” Feedback Screen (slide 13) Each feedback screen contains the same reinforcement information explaining why the starfish can safely be observed and gently touched, but not picked up.
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99 Pickup Pet Look Screen NamePickup/Pet/Look Screen NotesUser is presented with one tide pool dwelling animal at random (in this case, a hermit crab) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species. 3 outcomes: Pickup: “That’s Right!” Feedback Screen (slide 15) Pet: “That’s Right!” Feedback Screen (slide 15) Look: “That’s Right!” Feedback Screen (slide 15) Each feedback screen contains the same reinforcement information explaining why the hermit crab can be safely observed, touched, and picked up.
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Screen NameSculpin Fish “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide 7) 10 Swimming animals There are some animals you shouldn’t touch or handle at all, including all species of fish. The Sculpin fish have a special mucus membrane over their scales, which protect them from disease. If you touch a fish, you might take off that protective coating. Remember, you can still learn a great deal about the fish by observing them in their natural habitat without touching them. User clicks shell to continue Continue see: version 0.2 Cognitive Load Upgrade
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11 Swimming animals There are some animals you shouldn’t touch or handle at all, including all species of fish. The Sculpin fish have a special mucus membrane over their scales, which protect them from disease. If you touch a fish, you might take off that protective coating. Remember, you can still learn a great deal about the fish by observing them in their natural habitat without touching them. TRY AGAIN! User clicks shell to continue Continue Screen NameSculpin Fish “Oops” Feedback Screen. NotesUser is cautioned with: “Oops!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide #7) see: version 0.2 Cognitive Load Upgrade
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12 Rock Clinging Animals Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. You can touch a sea star with two fingers and feel its rough endoskeleton, but please never pull one off of any surface! User clicks shell to continue Continue Screen NameStar Fish “That’s Right” Feedback Screen. NotesUser is rewarded with a congratulation: “That’s Right!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) see: version 0.2 Cognitive Load Upgrade
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13 Rock Clinging Animals Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. You can touch a sea star with two fingers and feel its rough endoskeleton, but please never pull one off of any surface! TRY AGAIN! User clicks shell to continue Continue Screen NameStar Fish “Oops!” Feedback Screen. NotesUser is cautioned with: “Oops!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) see: version 0.2 Cognitive Load Upgrade
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14 Walking animals Walking animals in the tide pool are fine to touch or handle as long as you return the to where they were found. It may be more difficult to find hermit crabs considering they usually hide out under big rocks. If you are lucky to spot one treat them with care, and remember they can pinch you. Stay close to the ground when you hold a hermit crab, in case you drop it. If you want to pick one up keep your hands over or in the water. Always return hermit crabs gently back to where you found them to ensure its safety. User clicks shell to continue Continue Screen NameHermit Crab “That’s Right” Feedback Screen. NotesUser is rewarded with a congratulation: “That’s Right!” Information describing why a hermit crab can be observed, touched, and picked up follows. User clicks shell icon to exit game. (proceeds to slide #4) see: version 0.2 Cognitive Load Upgrade
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Trace your path to the sea star 15 Screen NameTPOL Trace Path Screen NotesFour potential outcomes: 1.Player steps in to the pool water splash sound FEEDBACK: TRY AGAIN 2.Player steps on animal and feedback squashing animal feedback FEEDBACK: TRY AGAIN 3.Player walks toward the edge of the water feedback FEEDBACK: TRY AGAIN 4.Player walks high ground of the pool safely away from the edge of the water, does not disturb the flora and fauna and gets to the animal. FEEDBACK: GOOD JOB 15
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16 User clicks shell to continue Screen NameTPOL Trace BAD Path Screen 1 Notes1st of Four potential outcomes: 1.Player steps on animal and feedback squashing animal feedback FEEDBACK: TRY AGAIN 2.User clicks shell to try again Return to Screen #14 Continue
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17 User clicks shell to continue Screen NameTPOL Trace BAD Path Screen 2 Notes2 nd of Four potential outcomes: 1.Player steps in to the pool water splash sound FEEDBACK: TRY AGAIN 2.User clicks shell to try again Return to Screen #14 Continue
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18 User clicks shell to continue Screen NameTPOL Trace BAD Path Screen 3 Notes3 rd of Four potential outcomes: 1.Player walks toward the edge of the water feedback FEEDBACK: TRY AGAIN 2.User clicks shell to try again Return to Screen #14 Continue
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19 Screen NameTPOL Trace Path Screen Notes4 th of Four potential outcomes: 1.Player walks high ground of the pool safely away from the edge of the water, does not disturb the flora and fauna and gets to the animal. FEEDBACK: GOOD JOB 2.User clicks shell to exit game Return to Screen # 4 19 User clicks shell to continue Continue
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20 Go Back Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
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21 Go Back Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
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22 Go Back Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain fewer animals but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
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23 Go Back Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
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24 Go Back Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
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25 Go Back Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
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Screen NameSculpin Fish “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide 7) 26 Swimming animals User clicks shell to continue Continue DO: Observe them in their natural habitat, you can learn a great deal about the fish without touching them. DON’T: Touch or handle any species of fish. WHY: The Sculpin fish and others have a special mucus membrane over their scales, which protect them from disease. If you touch them, you might take off that protective coating. Version 0.2: Cognitive Load Upgraded
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DO: Observe them in their natural habitat, you can learn a great deal about the fish without touching them. DON’T: Touch or handle any species of fish. WHY: The Sculpin fish and others have a special mucus membrane over their scales, which protect them from disease. If you touch them, you might take off that protective coating. 27 Swimming animals TRY AGAIN! User clicks shell to continue Continue Screen NameSculpin Fish “Oops” Feedback Screen. NotesUser is cautioned with: “Oops!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide #7) Version 0.2: Cognitive Load Upgraded
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DO: Touch a sea star with two fingers to feel its rough endoskeleton DON’T: Don’t: Never pull one off of any surface! WHY: Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. 28 Rock Clinging Animals User clicks shell to continue Continue Screen NameStar Fish “That’s Right” Feedback Screen. NotesUser is rewarded with a congratulation: “That’s Right!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) Version 0.2: Cognitive Load Upgraded
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DO: Touch a sea star with two fingers to feel its rough endoskeleton DON’T: Neer pull one off of any surface! WHY: Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. 29 Rock Clinging Animals TRY AGAIN! User clicks shell to continue Continue Screen NameStar Fish “Oops!” Feedback Screen. NotesUser is cautioned with: “Oops!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) Version 0.2: Cognitive Load Upgraded
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DO: Walking animals in the tide pool are fine to touch or handle as long as they return them to where they were found. When holding a Hermit Crab stay close to the ground or keep your hands over the water in case you drop it. DON’T: Do not take any animals home with you as pets. Don’t disrupt their living environment by putting them down in the wrong places. WHY: It may be more difficult to find hermit crabs considering they usually hide under big rocks. If you are lucky enough to spot one treat it with care and ensure its safety by placing it back into its original spot. 30 Walking animals User clicks shell to continue Continue Screen NameHermit Crab “That’s Right” Feedback Screen. NotesUser is rewarded with a congratulation: “That’s Right!” Information describing why a hermit crab can be observed, touched, and picked up follows. User clicks shell icon to exit game. (proceeds to slide #4) Version 0.2: Cognitive Load Upgraded
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