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Published byBarbara Cori Bailey Modified over 9 years ago
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Tiled Forward Shading Johan Medeström
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Project Goals Render a scene with lots of lights Learn more OpenGL and shading techniques Learn more about OpenCL/Compute shaders
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What I researched OpenGL 4.3 functionality Compute Shaders OpenCL CPU based methods Ended up with Compute Shaders due to familiarity
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Tiled Shading Divide screen into 16x16 or (32x32, 64x64.....) pixel tiles Calculate which lights affect a tile Use compute shaders to increase performance Calculate lighting per tile
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Tiled Deferred Shading
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Early tests Lots of lights are supported with good framerates 4096 small point lights
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Final Results Both techniques running steady at 60 fps 2048 light sources support
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Performance results
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Demo time!
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