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Published byOliver Hamilton Modified over 9 years ago
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1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder
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2 Framing a shot – Field of View Medium Shot (MS) Brings us closer See the action COM 163 – Chapter 6: Looking Through the Viewfinder
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3 Framing a shot – Field of View Closeup (CU) See the expression COM 163 – Chapter 6: Looking Through the Viewfinder
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4 Framing a shot – Field of View Extreme Closeup (ECU) See details COM 163 – Chapter 6: Looking Through the Viewfinder
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5 Framing a shot – Field of View Ratios: WS – 10% MS – 20% CU – 50% ECU – 20% COM 163 – Chapter 6: Looking Through the Viewfinder
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6 Vectors (angles) Graphic (line) Diagonal works well COM 163 – Chapter 6: Looking Through the Viewfinder
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7 Vectors (angles) Motion COM 163 – Chapter 6: Looking Through the Viewfinder
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8 Vectors (angles) Index Man Made Symbol COM 163 – Chapter 6: Looking Through the Viewfinder
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9 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder
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10 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder
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11 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder
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12 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder
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13 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder
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14 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder
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15 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image OK VERTICALLY NEEDS NOSEROOM COM 163 – Chapter 6: Looking Through the Viewfinder
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16 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image OK VERTICALLY OK HORIZONTALLY COM 163 – Chapter 6: Looking Through the Viewfinder
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