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Published byJune Arnold Modified over 9 years ago
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@IssamKhalil Technical Strategy for Indie Studios
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What We’re Going to Talk About… Intro Why we need to talk about this Technical Debt Technical Strategy Examples Q&A
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Introduction
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Trouble Impact, LLC Started in April 2012 Games: – Amelia vs. the Marathon – Crush – Color Thief
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Issam Khalil
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Why I Left
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Why we need to talk about this
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Most indie talks focus on business or design
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Technical talks are extremely focused
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Problems this creates
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Technical Debt
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“Technical”
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Debt Interest! Who pays the debt is not always the person that created it Cost of a technical debt is higher the smaller your studio is
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Technical Strategy
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Helps you make technical choices that work best for your studio Does not remove technical debt! It does not have to be complicated, you just need to think about it
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What to think about Know your team Your studio’s high level goal Technical studio goal
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Trouble Impact Examples
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Unity Asset Store Studio goal: Port to as many similar platform as possible Optimizing code is one of our technical strengths
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Source Control Unity Asset Server / Plastic Scm Asset server (Don’t do it!!!) Amazon AWS + Plastic Scm
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Subscription software Not just an accounting decision 3ds Max, Photoshop, Premier, Office No obvious technical debt (accounting: rent vs own)
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Engine Choice 2012 -> Unity 2014 -> Color Thief
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Q&A @IssamKhalil
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