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@IssamKhalil Technical Strategy for Indie Studios.

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Presentation on theme: "@IssamKhalil Technical Strategy for Indie Studios."— Presentation transcript:

1 @IssamKhalil Technical Strategy for Indie Studios

2 What We’re Going to Talk About… Intro Why we need to talk about this Technical Debt Technical Strategy Examples Q&A

3 Introduction

4 Trouble Impact, LLC Started in April 2012 Games: – Amelia vs. the Marathon – Crush – Color Thief

5 Issam Khalil

6 Why I Left

7 Why we need to talk about this

8 Most indie talks focus on business or design

9 Technical talks are extremely focused

10 Problems this creates

11 Technical Debt

12 “Technical”

13 Debt Interest! Who pays the debt is not always the person that created it Cost of a technical debt is higher the smaller your studio is

14 Technical Strategy

15 Helps you make technical choices that work best for your studio Does not remove technical debt! It does not have to be complicated, you just need to think about it

16 What to think about Know your team Your studio’s high level goal Technical studio goal

17 Trouble Impact Examples

18 Unity Asset Store Studio goal: Port to as many similar platform as possible Optimizing code is one of our technical strengths

19 Source Control Unity Asset Server / Plastic Scm Asset server (Don’t do it!!!) Amazon AWS + Plastic Scm

20 Subscription software Not just an accounting decision 3ds Max, Photoshop, Premier, Office No obvious technical debt (accounting: rent vs own)

21 Engine Choice 2012 -> Unity 2014 -> Color Thief

22 Q&A @IssamKhalil


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