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Published byJeffery Henderson Modified over 9 years ago
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Variables
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Todays Lesson In todays lesson you are going to: Learn to use variables Learn to ask for user input Learn to save the users response for use later Use an if else statement to create a quiz Learn to calculate a users score
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Variables A+B=C If A=1 and B = 2 What is C? A, B are variables. They can be changed.
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Step 1 Getting a user input: When the user answers their answer is stored by the computer. You can use this answer in your program. Can you get the program to ask the users name and then say Hi,. Extension: Create a conversation between the computer and the user.
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Task Create a quiz which asks the user a question. The computer checks this answer is equal to the correct answer, if it is CORRECT then it will say it is CORRECT else it will say it is not right. Use these building blocks to make your quiz.
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Scoring the Game Go to variables Make a variable called score. Set score to 0 at the beginning of the game If the user gets a question right give them 1 extra score.
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Experiment Time! Time to have a play around with scratch!
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Lesson 3 In todays lesson we will: Revise asking for user input Revise variables Create a program to carry out maths calculations Create a program to draw a shape based on user input.
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Maths Challenge Can you write a program that asks the user for two numbers, adds them together and displays the result? Ask for a number Create a variable Set the variable to that number Can you write a program that asks the user for the length of a rectangle and the height and works out the area? Area of a rectangle is height x length Can you do the same for Speed Volume of a cube Area of a Circle Find what the formula is online. Pi = 3.14
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Task You are going to create a program that asks the user to input how many sides they would like their shape to have and then you are going to draw a shape with that many sides.
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Angles There are 360 in a circle. What angle did you have to turn when you drew a square. What is 90 multiplied by 4? What angle did you have to turn when you drew your triangle? What is 120 multiplied by 3. So to figure out what angle to turn you need to divide 360 by how ever many sides you have.
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Task Ask how many sides the user wants in their shape. If they want 4 sides how often are you going to have to repeat your programme. Think back to when you made your square and triangle. Add a repeat that will repeat the program as many times as they have said. You will need to drag their answer onto the if.
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Get Going Combine these actions to create your programme to draw a shape. What do you need to do to get it to actually draw the shape? Extension: Can you get the sprite to come back to the centre every time the green flag is pressed?
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