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Company : Pav technologies Technical Advisor : Greg Mayers, Michael Bruggeman, Peretz Dissen. Academic Advisor : Dr. Yuval Elovici Team members :  Ravit.

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Presentation on theme: "Company : Pav technologies Technical Advisor : Greg Mayers, Michael Bruggeman, Peretz Dissen. Academic Advisor : Dr. Yuval Elovici Team members :  Ravit."— Presentation transcript:

1 Company : Pav technologies Technical Advisor : Greg Mayers, Michael Bruggeman, Peretz Dissen. Academic Advisor : Dr. Yuval Elovici Team members :  Ravit Huber  Rafi Pinto  Ofir Dagan  Benny Holtzer

2  Manipulating and integrating 3D animation into video shots currently requires the use of several independent software applications, where each application treats a different media type.

3  Importing and rendering these media types imposes a significant work redundancy on the entire process that results in extended production cycles, requires massive resources and the result of which is unpredictable.

4  Every video editing system and ours as well, needs a timeline module.  The Timeline is the main component in a video editing system, with the help of the Timeline one can perform all the basic functions required.

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6  Currently there is no software solution that combines video and animation at one platform.  Every change drag changes in all of the environments (video editing system and animation editing system)

7  There is a hollow Timeline module without any functionalities, only a few base Lines of how it is supposed to be like.

8  Timeline Channel Functionality  drag and drop abilities of graphic objects (above or below an existing video), sound files and 3D animation files in the timeline window to create a new channel.  We need to also add and implement the abilities to add, remove, copy, lock, re-order, mute, disable and select multiple channels.

9  Timeline Object Functionality  Implementing drag and drop of graphic objects into different existing channels.  Implementing the ability to insert, remove, stretch, move, cut and select multiple objects

10  Timeline Global Functionality  Implementing the Timeline cursor. When playing, a moving cursor should track the corresponding position on the timeline.  Implementing the ability to set in and out markers, Expand and contract the timeline resolution (Magnify), save, restore and merge the Timeline.

11 .eqx Timeline File Format  Implementing the ability to load objects and save objects to and from the timeline as an eQuinoX project file using the.eqx file format.

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14 We need to :  Study the current existing build Study and be familiar with other video and animation editing systems (Adobe Premiere, Apple Final Cut, Avid,Maya, 3D Max, Ogre 3D engine).

15 Study C# and learn how to integrate C++ with C# Study the DirectX Technology And Finally,Start designing and implementing the project Requirements.

16 http://www.youtube.com/watch?v=zz902h6XxR0


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