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Published byArron Sims Modified over 9 years ago
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Marketing Development Block 4 Dr. Uma Kanjilal
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Stages of a Multimedia Project Planning and costing- infrastructure, time, skills etc. Designing and producing- perform each of the planned tasks to create a finished product Testing- meeting objectives, platform compliance etc. Delivering- packaging and delivery to the end user
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Infrastructure requirement Hardware- system, memory, monitor, audio/ video capturing devices, peripherals Software- operating system, authoring tools, graphic designs, animation etc.
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Multimedia Team Project manager- coordinates the entire project Multimedia designer- information designer, graphic designer, illustrator, animator etc Writer- create character, action, point of view, narration, screen text, interactivity etc. Video specialist- skilled in all phases of production from concept to final edit Audio specialist- background music, voice over, sound effects Multimedia programmer - integrating all multimedia elements into a seamless whole using authoring tools or programming languages
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Hardware peripherals Memory- CD-ROM players and writers, DVD, Video discs Input devices- keyboards, mouse, trackballs, touch screens, magnetic card encoders and readers, graphic tablets, scanners, OCR devices, infrared remotes, voice recognition systems, digital cameras Output hardware- amplifiers and speakers, monitors, video devices, projectors Communication devices- modems, networks
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Multimedia Authoring Tools- Use Video production Animations Games Demo disks and interactive guided tours Presentations Interactive kiosk applications Interactive training Simulations, prototypes and technical visualization
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Multimedia authoring tools- types Card or page based tools Icon-based, event-driven tools Time-based and presentation tools Object oriented tools
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Card or page based tools Element organized as pages of a book or a stack of cards. Authoring system helps in linking these pages or cards into organized sequence. Media objects contained are buttons, text fields, graphic objects, backgrounds and pages and cards. Examples: HyperCard, SuperCard, ToolBook, Oracle Media Objects, Visual Basic
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Icon-based, event-driven tools Multimedia elements and interaction elements are organized as objects in a structural framework or process. Provides visual programming approach. Icons are arranged in a flow line. The icons includes menu choices,, graphic images, sounds, etc. Examples: Authorware, IconAuthor
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Authorware Professional
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Time-based and presentation tools Elements are organized along a timeline, best for sequential presentation. Examples: Macromedia director,
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Macromedia Director
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Object oriented tools In this multimedia elements and events become objects that live in a hierarchical order of parent and child relationship. These tools are particularly useful for games which contain many components with many personalities. Examples- Apple Media Tool, MediaFroge
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Selecting right tool for the job Editing features Organizing features Programming features Interactivity features Performance tuning features Playback features Delivery features Cross-platform features
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Video Editing Software
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