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1 On To Object Design Chapter 14 Applying UML and Patterns -Craig Larman
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2 Connection between SSDs, System Operations and Layers In a well-designed layered architecture that supports high cohesion and a separation of concerns, the UI layer objects will then forward the request from the UI layer onto the domain layer for handling.
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How design objects? Code : Design while coding Draw, then code : UML on a whiteboard, then switch to code Only draw: tools generate everything from diagrams. 3
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WSEP 06 Designing Objects Static and dynamic modeling. Two kinds of object models: Static models : Class diagrams / Package diagram / Deployment diagram Helps design definition of packages, class name, attributtes and method signature Dynamic models : Interaction Diagrams/ (Sequence / comunication). State machine diagrams/activity diagram Illustrate how objects collaborate via messages and methdos. They help design the logic and method bodies
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5 Agile modeling practice Create Models in parallel! ( interaction diagram and class diagram) Modeling with others
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6 UML INTERACTION DIAGRAMS Chapter 15 Applying UML and Patterns -Craig Larman
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Sequence Diagrams 7 A First Look at interaction Diagrams Illustrate how objects interacts with each other. Emphasizes time ordering of messages. Can model simple sequential flow, branching, iteration (loop), …etc Sequence / communication
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sequence diagram Each new object is added to the right Method of Object A Class A has an attribute of type B to be able to call doTwo and doThree. Methods of Object B
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Code public class A { private B myB= new B(); Public void doOne() { myB.doTwo(); myB.doThree(); } Class A has an attribute of type B. Class A has a method named doOne Class B has methods named doTwo and doThree
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Communication diagram
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Interaction Diagram notation
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Common UML Interraction diagram notation lifeline
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Basic Sequence diagram n o tation
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How to illustrate a return result ? Is equivalent to
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Messages sent to itself
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Creation of Instances Dashed line Sale class will invoke the new operator and call the constructor.
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Object destruction
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Conditional message : OPT frame is placed around one or more messages. opt : Optional fragment that execute if guard [color=red] is true
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Conditional message : UML1.x notation
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which notation do you prefer?
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Loops (iteration over a collection)
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Code page 234 22
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Loops (iteration over a collection)
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Which notation do you prefer
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Nesting of frames 25
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How relate Interaction diagram? 26
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Invoke static (class)methods 27
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Polymorphism in interaction diagrams? 28
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UP artifacts influencing OO design
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Questions? 30
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aMember: BookBorrower theLibraryMember: LibraryMember theCopy: CopytheBook: Book borrow (theCopy) 1: okToBorrow 2: borrow 2.1:borrowed Can you guess the scenario from this interaction diagram ?
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Collaboration diagram: Library System
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