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Published byAldous Whitehead Modified over 9 years ago
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Stereological Techniques for Solid Textures Rob Jagnow MIT Julie Dorsey Yale University Holly Rushmeier Yale University
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Given a 2D slice through an aggregate material, create a 3D volume with a comparable appearance. Objective
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Real-World Materials Concrete Asphalt Terrazzo Igneous minerals Porous materials
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Independently Recover… Particle distribution Color Residual noise
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Stereology (ster'e-ol' -je) e The study of 3D properties based on 2D observations. In Our Toolbox…
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Prior Work – Texture Synthesis 2D 3D Efros & Leung ’99 2D 3D –Heeger & Bergen 1995 –Dischler et al. 1998 –Wei 2003 Heeger & Bergen ’95 Wei 2003 Procedural Textures
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Prior Work – Texture Synthesis InputHeeger & Bergen, ’95
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Prior Work – Stereology Saltikov 1967 Particle size distributions from section measurements Underwood 1970 Quantitative Stereology Howard and Reed 1998 Unbiased Stereology Wojnar 2002 Stereology from one of all the possible angles
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Recovering Sphere Distributions = Profile density (number of circles per unit area) = Mean caliper particle diameter = Particle density (number of spheres per unit volume) The fundamental relationship of stereology:
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Recovering Sphere Distributions Group profiles and particles into n bins according to diameter Particle densities = Profile densities = For the following examples, n = 4
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Recovering Sphere Distributions Note that the profile source is ambiguous
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Recovering Sphere Distributions How many profiles of the largest size? = = Probability that particle N V (j) exhibits profile N A (i)
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Recovering Sphere Distributions How many profiles of the smallest size? = ++ + = Probability that particle N V (j) exhibits profile N A (i)
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Recovering Sphere Distributions Putting it all together… =
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Recovering Sphere Distributions Some minor rearrangements… = Normalize probabilities for each column j : = Maximum diameter
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Recovering Sphere Distributions For spheres, we can solve for K analytically: K is upper-triangular and invertible for otherwise Solving for particle densities:
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Testing precision Input distribution Estimated distribution
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Other Particle Types We cannot classify arbitrary particles by d/d max Instead, we choose to use Approach: Collect statistics for 2D profiles and 3D particles Algorithm inputs: +
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Profile Statistics Segment input image to obtain profile densities N A. Bin profiles according to their area, Input Segmentation
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Particle Statistics Look at thousands of random slices to obtain H and K Example probabilities of for simple particles probability 0.10.20.30.40.50.60.70.80.91 0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 sphere cube long ellipsoid flat ellipsoid A/A max probability
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Recovering Particle Distributions Just like before, Use N V to populate a synthetic volume. Solving for the particle densities,
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Recovering Color Select mean particle colors from segmented regions in the input image Input Mean Colors Synthetic Volume
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Recovering Noise How can we replicate the noisy appearance of the input? - = Input Mean Colors Residual The noise residual is less structured and responds well to Heeger & Bergen’s method Synthesized Residual
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without noise Putting it all together Input Synthetic volume with noise
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Prior Work – Revisited InputHeeger & Bergen ’95Our result
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Results – Physical Data Physical Model Heeger & Bergen ’95 Our Method
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Results Input Result
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Results InputResult
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Summary Particle distribution –Stereological techniques Color –Mean colors of segmented profiles Residual noise –Replicated using Heeger & Bergen ’95
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Future Work Automated particle construction Extend technique to other domains and anisotropic appearances Perceptual analysis of results
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Thanks to… Maxwell Planck, undergraduate assistant Virginia Bernhardt Bob Sumner John Alex
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