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Automated Planning and Decision Making Prof. Ronen Brafman Automated Planning and Decision Making 20071 Search
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Automated Planning and Decision Making2 Introduction In the past, most problems you encountered were such that the way to solve them was very “ clear ” and straight forward: ○Solving quadratic equation. ○Solving linear equation. ○Matching input to a regular expression Most of the problems in AI are of different kind. ○NP-Hard problems. ○Require searching in a large solution space.
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Automated Planning and Decision Making3 Search Problem A set S of possible states – the search space. Initial State: s I in S. Operators - which take us from one state to another (S→S functions) Goal Conditions.
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4 The Search Space A graph G(V,E) where: ○V={v : v in S} ○E={ : exists o in Operators such that o(v)=u} 4
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5 The Task Find a path in the search space from s I to a state s where the Goal Conditions are valid. ○Sometimes we only care about s, and not the path ○Sometimes we only care whether s exists. ○Sometimes value is associated with states, and we want the best s. ○Sometimes cost is associated with operators, and we want the cheapest path
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Automated Planning and Decision Making4 Search Problem Example Finding a solution for Rubik's Cube. S I : Some state of the cube. Operators: 90 o rotation of any of the 9 plates. Goal Conditions: same color for each of the cube's sides. The Search Space will include: ○A node for any possible state of the cube. ○An edge between two nodes if you can reach from one to the other by a 90 o rotation of some plate.
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Automated Planning and Decision Making5 Another Example States: Locations of Tiles. Operators: Move blank right/left/down/up. Goal Conditions: As in the picture. Note: optimal solution of n-Puzzle family is NP-hard… Initial StateGoal State
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Example: n queens problem ( a constraint satisfaction problem ) 8 States: legal placements of k≤n queens Operators: add a queen Goal condition: n queens placed with no conflicts (no constraint violated)
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Example: n queens problem An alternative formulation 9 States: placements of n queens – one per column Operators: move one of the queens Goal condition: n queens placed with no conflicts (no constraint violated)
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Automated Planning and Decision Making6 Solving Search Problems Apply the Operators on States in order to expand (produce) new States, until we find one that satisfies the Goal Conditions. At any moment we may have different options to proceed (multiple Operators may apply) Q: In what order should we expand the States? Our choice affects: ○Computation time ○Space used ○Whether we reach an optimal solution ○Whether we are guaranteed to find a solution if one exists (completeness)
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Automated Planning and Decision Making7 Search Tree You can think of the search as spanning a tree: ○Root: The initial state. ○Children of node v are all states reachable from v by applying an operator. We can reach the same state via different paths. ○In such a case, we can ignore this duplicate state, and treat it as a leaf node Requires that we remember all states we visited! Important parameters affecting performance: ○b – Average branching factor. ○d – Depth of the closest solution. ○m – Maximal depth of the tree. Fringe: set of current leaf (unexpanded) nodes
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Automated Planning and Decision Making8 Search Methods Different search methods differ in the order in which they visit/expand the nodes. It is important to distinguish between: ○The search space ○The order by which we scan that space ○These are orthogonal issues! Some algorithms are described abstractly by describing the space they generate w/o specifying how it is searched ○You can implement them in different ways by choosing different search algorithms Blind Search ○No additional information about search states is used. Informed Search ○Additional information used to improve search efficiency
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Automated Planning and Decision Making9 Relation to Planning Simplest (and currently most popular) way to solve planning problem is to search from the initial state to a goal Search states are states of the world Operators = actions There are other formulations! ○For instance: search states = plans Search is a very general technique – very important for many applications beyond planning
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Automated Planning and Decision Making10 Blind Search
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Automated Planning and Decision Making11 Blind Search Main algorithms: ○DFS – Depth First Search Expand the deepest unexpanded node. Fringe is a LIFO. ○BFS – Breath First Search Expand the shallowest unexpanded node. Fringe is a FIFO. ○IDS – Iterative Deepening Search Combines the advantages of both methods. Avoids the disadvantages of each method. There many are other variants (e.g., optimizing disk access, parallel search, etc.)
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Automated Planning and Decision Making12 Breadth First Search 1 4 2 3
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Automated Planning and Decision Making13 Properties of BFS Complete? Yes (if b is finite). Time? 1+b+b 2 +b 3 +…+b(b d -1)=O(b d+1 ( Space? O(b d ) (keeps every node on the fringe). Optimal? Yes (if cost is 1 per step). Space is a BIG problem…
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Automated Planning and Decision Making14 Depth First Search 5 6 78 1091112 1234
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Automated Planning and Decision Making15 Properties of DFS Complete? ○No if given infinite branches (e.g., when we have loops) ○Easy to modify: check for repeat states along path Complete in finite spaces! May require large space to maintain list of visited states Time? ○Worst case: O(b m ). ○Terrible if m is much larger then d. ○But if solutions occur often or in the “ left ” part of the tree, may be much faster then BFS. Space? ○O(m) Linear Space! Optimal? ○No.
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Automated Planning and Decision Making16 Depth Limited Search DFS with a depth limit ℓ, i.e., nodes at depth ℓ have no successors.
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Automated Planning and Decision Making17 Iterative Deepening Search Increase the depth limit of the DLS with each Iteration:
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Iterative Deepening Search 24
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Automated Planning and Decision Making19 Complexity of IDS Number of nodes generated in a depth-limited search to depth d with branching factor b: N DLS = b 0 + b 1 + b 2 + … + b d-2 + b d-1 + b d Number of nodes generated in an iterative deepening search to depth d with branching factor b: N IDS = (d+1)b 0 + db 1 + (d-1)b 2 + … + 3b d-2 +2b d-1 + 1b d For b = 10, d = 5: ○N DLS = 1 + 10 + 100 + 1,000 + 10,000 + 100,000 = 111,111 ○N IDS = 6 + 50 + 400 + 3,000 + 20,000 + 100,000 = 123,456 Overhead = (123,456 - 111,111)/111,111 = 11%
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Automated Planning and Decision Making20 Properties of IDS Complete? Yes. Time? (d+1)b 0 + db 1 + (d-1)b 2 + … + b d = O(b d ) Space? O(d) Optimal? Yes. If step cost is 1.
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Automated Planning and Decision Making21 Comparison of the Algorithms Algorithm Criterion BFSUniform CostDFSDLSIDS Complete Yes No Yes Time O(b d+1 )O(b Ciel(C*/ε) )O(b m )O(b l )O(b d ) Space O(b d+1 )O(b Ciel(C*/ε) )O(m)O(l)O(d) Optimal Yes No Yes
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28 General Search Scheme Solve(Nodes) ○if empty Nodes -> return Failure ○else let Node = Select-Node(Nodes) let Rest = Nodes - Node ○if Node is Goal -> return Solution ○else let Children = Expand-Node(Node) let New-Nodes = Add-Nodes(Children, Nodes) Solve(New-Nodes) Different algorithms obtained by suitable instantiation of Select-Node and Add-Nodes Nodes are data structures that contain state and bookkeeping info Initially Nodes = {root}
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29 Some Blind Instances of GSS DFS expands “deepest” node first ○Select-Node : select first Node in Nodes ○Add-Nodes : Puts Children before Nodes ○Implementation: Nodes is a stack (LIFO) Breadth-First Search expands ’ shallowest ’ nodes first ○Select-Node : select first Node in Nodes ○Add-Nodes : Puts Children after Nodes ○Implementation: Nodes is a queue (FIFO)
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30 Bounded GSS Solve(Nodes,Bound) ○if empty Nodes -> return Failure ○else let Node = Select-Node(Nodes) let Rest = Nodes - Node if f(Node) > Bound –Solve(Rest, Bound) ;;; PRUNE Node else if Node is Goal -> return ProcessSolution(Node,Rest) –else let Children = Expand-Node(Node) let New-Nodes = Add-Nodes(Children, Nodes) Solve(New-Nodes,Bound) IDS calls Bounded GSS with bound 1,2,3,... ProcessSolution(Node,Rest) returns Node as solution
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Automated Planning and Decision Making22 Bidirectional Search Assumptions: ○There is a small number of states satisfying the goal conditions. ○It is possible to reverse the operators. Simultaneously run BFS from both directions. Stop when reaching a state from both directions. Under the assumption that validating this overlap takes constant time, we get: ○Time: O(b d/2 ) ○Space: O(b d/2 )
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Automated Planning and Decision Making23 Informed Search
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Automated Planning and Decision Making24 Informed/Heuristic Search Heuristic Function h:S→R ○For every state s, h(s) is an estimation of the minimal distance/cost from s to a solution. Distance is only one way to set a price. How to produce h? later on… Cost Function g:S→R ○For every state s, g(s) is the minimal cost to s from the initial state. f=g+h, is an estimation of the cost from the initial state to a solution.
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Properties of Heuristics h is perfect if h(s) = shortest distance to goal from s (and ∞ if goal is unreachable from s) The perfect heuristic is denoted by h* h is safe if h(s)= ∞ implies h*(s)= ∞ h is goal-aware if h(s)=0 for every goal state s h is admissible if h(s) ≤ h*(s) for all s h is consistent if h(s) ≤ h(s’)+1 whenever s’ is a child of s 34
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Automated Planning and Decision Making25 Best First Search Greedy on h values. Fringe stored in a queue ordered by h values. In every step, expand the “ best ” node so far, i.e., the one with the best h value.
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Reaching Bucharest with BFS 37
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Automated Planning and Decision Making28 Properties of Best First Complete? ○No, can get into loops ○Yes, with duplicate detection and safe h Time? ○O(b m ). But a good heuristic can give dramatic improvement. Space? ○O(b m ). Keeps all nodes in memory. Optimal ○No.
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Automated Planning and Decision Making29 A* Search Idea: Avoid expanding paths that are already expensive. Greedy on f values. Fringe is stored in a queue ordered by f values. Recall, f(n)=g(n)+h(n), where: ○g(n): cost so far to reach n. ○h(n): estimated cost from n to goal. ○f(n): estimated total cost of path through n to goal.
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41 Slides 5-12 41
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Bucharest via A* 42
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Bucharest via A* 43
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Automated Planning and Decision Making32 Admissible Heuristics A heuristic h(n) is admissible if for every node n, h(n) ≤ h * (n), where h * (n) is the real cost to reach the goal state from n. An admissible heuristic never overestimates the cost to reach the goal, i.e., it is optimistic Theorem: If h(n) is admissible, A * using Tree-Search is optimal. ○Tree search – nodes encountered more than once are not treated as leaf nodes
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Automated Planning and Decision Making33 Optimality of A* (Proof) Suppose some suboptimal goal G 2 has been generated and is in the fringe. Let n be an unexpanded node in the fringe such that n is on a shortest path to an optimal goal G.
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Automated Planning and Decision Making34 Optimality of A* (Proof) 1. f(G 2 ) = g(G 2 )since h(G 2 ) = 0. 2. f(G) = g(G)since h(G) = 0. 3. g(G 2 ) > g(G)since G 2 is suboptimal. 4. f(G 2 ) > f(G)by 1,2,3. 5. h(n) ≤ h * (n)since h is admissible. 6. g(n)+h(n) ≤ g(n)+h * (n)by 5. 7. f(n) ≤ f(G)by definition of f. 8. f(G 2 ) > f(n)by 4,7. Hence A * will never select G 2 for expansion.
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Automated Planning and Decision Making36 Optimality of A* A * expands nodes in order of increasing f value. Gradually adds "f-contours" of nodes. Contour i has all nodes with f=f i, where f i < f i+1.
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Automated Planning and Decision Making37 Properties of A* Complete? ○Yes, unless there are infinitely many nodes with f ≤ f(G). Time? ○Exponential. Optimal? ○Yes. Space? ○Keeps all nodes in memory. ○A serious problem in many cases! How can we overcome it?
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Automated Planning and Decision Making38 Iterative Deepening A* (IDA*) Combine Iterative Deepening with A* in order to overcome the space problem. A simple idea: ○Replace upper bound on depth with upper bound on f values. ○If f(n)>U, n is not enqueued. ○If no solution is found given U, increase U. Another method -- Weighted A* (soon)
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Automated Planning and Decision Making39 Branch & Bound Used for finding an optimal solution (i.e., when there are multiple possible solutions, but some are better than others) Attempts to prune entire sub-trees Applicable in the context of different search methods (BFS, DFS, …). Assumes we can generate upper bound U and lower bound L on the value of solutions reachable from n If for some node n there exists a node n ’ such that U(n)<I(n ’ ), we can prune n. Often used as follows: ○First, quickly find any solution with value v ’ ○Prune any node n s.t. f(n) > v ’
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Automated Planning and Decision Making40 Local search algorithms In many problems, the path to the goal is irrelevant; the goal state itself is all we care about. Example: n-queens problems More generally: constraint-satisfaction problems Local search algorithms keep a single "current" state, and try to improve it.
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Automated Planning and Decision Making41 Hill-climbing search “ Like climbing mount Everest in thick fog with amnesia… ” Improve while you can, i.e. stop when reaching a maxima (minima) Many variants: tie-breaking rules, restarts
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Automated Planning and Decision Making42 Hill-climbing search Problem: depending on initial state, can get stuck in local maxima.
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Automated Planning and Decision Making44 Solution by Hill-climbing h = number of pairs of queens that are attacking each other, either directly or indirectly. Moves: change position of a single queen On A, h=17. On B, h=1. local minimum. B A
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Automated Planning and Decision Making45 Simulated annealing search Idea: escape local maxima by allowing some "bad" moves, but gradually decrease their frequency.
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Automated Planning and Decision Making46 Properties of SAS One can prove: If T decreases slowly enough, then SAS will find a global optimum with probability approaching 1. Widely used in VLSI layout, airline scheduling, etc.
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Automated Planning and Decision Making47 Local beam search Keep track of k states rather than just one. Start with k randomly generated states. At each iteration, all the successors of all k states are generated. If any one is a goal state, stop; else select the k best successors from the complete list and repeat.
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61 Weighted A* Makes A* more greedy f(n) = g(n) + W*h(n) for W>1 Gives more weight to the heuristic value, i.e. to getting closer to the goal Solution is at most factor W optimal Usually reaches the goal faster and requires less memory, but IDA* uses less memory.
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Automated Planning and Decision Making48 Generating a Heuristic Function Heuristic functions are usually obtained by finding a simple approximation to the problem Simple heuristics often work well (but not very well) Examples: ○N-puzzle: Manhattan distance Simplification: assumes that we can move each tile independently. Ignores interactions between tiles A very general idea – ignore certain interactions
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