Download presentation
Presentation is loading. Please wait.
Published byAmanda Lillian Day Modified over 9 years ago
1
Innovation and Professional Development Michael Charge
2
Mobile devices improving in capabilities Publishers converting console games over to touchscreen devices Console style controls on touch screen devices do not work
3
"When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)
4
Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.
5
Research existing control schemes for touch screen devices – why are they not suitable? Develop possible control schemes suited for third person movement in a 3D environment. Prototype developed control schemes to test and compare.
6
Testing control schemes ◦ Max Payne – Console game ported to Android ◦ Bladeslinger – Third person game using Gestures ◦ Fist of Awesome – 2D game using soft zones
7
Reading up ◦ The Drowning for iOS – First Person navigation ◦ PS Vita Uncharted – Hybrid System ◦ Tuomas Hynnien’s Thesis – Evaluation of First Person games on Mobile
8
1. Tap in World to Move 2. Soft Zones Utilise Unity and Nexus 7
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.