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Information Architecture & Design Week 3 Schedule -Syllabus Updates -Group Project Deliverables -IA Methodologies -Research Topic Presentations.

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Presentation on theme: "Information Architecture & Design Week 3 Schedule -Syllabus Updates -Group Project Deliverables -IA Methodologies -Research Topic Presentations."— Presentation transcript:

1 Information Architecture & Design Week 3 Schedule -Syllabus Updates -Group Project Deliverables -IA Methodologies -Research Topic Presentations

2 Process and Methodology Phased Approach -Research -Strategy -Design -Implementation -Administration

3 Research Framework Context Content Users

4 Context Business Goals Funding Politics Culture Technology Human Resources

5 Content Document/data types Content Objects Metadata Volume Existing Structure

6 Users Audiences Tasks Needs Information Seeking Behavior Experience Vocabularies

7 IA Strategy IA Administration Develop Maintain Technology Integration Past Present Approach Top-down (centralized - organization) Bottom-up (decentralized – content-based) Metadata Navigation Design

8 Work Product and Deliverables Metaphor Exploration Organization (environment) Functional (tasks) Visual (graphics) Scenarios Experience Design Case Studies Conceptual Diagrams Wireframes Strategy Report Project Plan Presentations

9 Design and Documentation Influenced by Context of the Project Focus on Process and Product will result Multiple Views (multiple ways to learn) -For Dev Team -For Users Blueprints (Flowcharts) -Whole Site -Specific (task or page) -Data Flows Wireframes? (Templates)

10 Design and Documentation… Content Mapping and Inventory -What you have. -What you need. -How you get it. Models -Content (granular) -Relationships -“Data Flow” Controlled Vocabularies Design Sketches Prototypes Style Guides (earlier and later) Administration

11 Designing Communications As Product As Process The Communications Experience -Positive, Cohesive Messages -Advertising -Promotion Leveraging Pre-existing knowledge and preferences Frames of Reference (PoV)

12 Design Strategies Remembering What It’s Like Not to Know Flores’ Worlds -What you know you know -What you don’t know -What you don’t know you don’t know Create Interest -Choices -Connections Integration -Goals -Ideas

13 “Design in the Digital Age” Focus on Connections Among Design Elements -Text -Graphics -Audio -Video Immersion Interaction Quality -Utility -Meaning -Change or Expand Knowledge

14 Leveraging with Design Map to other Media -TV -Magazines -Movies -Advertising -Environmental -Conversation

15 Structure of Conversation Language Maps and Shows How We Think


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