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Low cost tactile feedback platform for teleoperation and VR sensing Human Machine Interaction & Low cost technologies Adrien Moucheboeuf - July 8 th, 2015
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Some usability problems… ? ? Detection zone
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OK (( )) Simulation or Robot Advantages: -Immersion in virtual environment -Capture attention & offload the visual modality (e.g error messages, redirect attention to specific target) -Improve operability Control (gesture or control pad, GUI) Visual & Audio Haptic (Force +Tactile) Touch sensation provided via small vibrations (vibrating units on skin => tactors) Manipulation tasks, events of the virtual environment
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Design guidelines for tactile feedback integration in multimodal systems How to represent all these events? Problem: The skin often integrates stimuli Consequence : new percept totally different from the sum of original stimuli Many possible pitfalls: - Spatial effects - Temporal effects Temporal masking Adaptation… Combination of the two… Minimized using different stimulation frequencies, delay between stim., loci.. Example: vest and gloves ? ExpectationsReality (2) (1)
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Tactile systems… Each lab has its own hardware and software implementation ( Disney Research e.g haptic seat… ) Off the shelf products: Often only low level control of tactor Up to the developer to write the “touch effects” (Glove one) Too purpose specific Long development cycle for HMI designer to make tactile feedback No broad diffusion of the technology
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Objective: Provide a platform for the design of tactile feedback to the maker community and researchers : Low cost versatile hardware No hardware design required. Include SDK Intuitive interface - little to no need for programming or knowledge to create tactile stimulations Fast prototyping and design
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Hardware Driver module (battery, power supply, microcontroller and amplifiers) ($20-$30) Cheap tactors Linear resonant actuator LRA ($2-$3 each) eccentric rotative mass ERM < $1 Extensible: Connectible modules to have as many tactors as needed Velcro coated vibration units and control module positionable anywhere on the body + different wire lengths Actuators (small vibration units) on modules Driver Module 1 Tactor 1..n Driver Module 2 Driver Module m Tactile Display Desktop computer, laptop, or Embedded computer Tactor 1..n
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Application for the design of tactile stimulations 3D body interface Easy placing of tactile units on a grid Drawing of stimulations :points, paths, characteristics (intensity, frequencies)… Indicates possible conflicts between stimulation patterns (maybe) Adapt grid based on model of the “user characteristics” with a calibration phase. Customizable from hobbyist to researchers: tactor model used, tactor activation algorithms, tactor positioning grids.. Developer’s API provide low level control over each module and its actuators Example: Minimum separation between tactors to feel two stimulation points SDK
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Thank You.
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