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Published byChloe Jones Modified over 9 years ago
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Navigating 3D Worlds via 2D Multi- Touch Interfaces Daniel Cope Supervised by Stuart Marshall 1
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Motivation Multi-Touch hardware is becoming common place. Existing solutions do not provide all six degrees of freedom. Initial applications for use with the general public. 2
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Project Problem Two main problem areas: o Interaction with a 2D touch surface o Navigation through a 3D space 3D navigation based on flight simulators and 3D modelling software. Criteria for gesture sets. o Intuitive, Robust, Simple, Scalable and Resistant. 3
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Proposed Solutions Evaluate three gesture sets. Indirect gestures. o On screen joystick controls. Static gestures. o “Standard” gestures. Dynamic gestures. o Variation of static gestures. 4
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Indirect Gestures 5
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Static Gestures 7
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Dynamic Gestures 9
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User Study Overview Twelve participants: o Mix of male/female. o Early Twenties. o Students, mixed backgrounds. Navigation paths: o 5 Paths, 5 waypoints each. o Pass through each waypoint. o Random path order. 11
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User Study Results Indirect fastest overall. Users more confident using both indirect and dynamic. Static performed worse on more complex paths. 12
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Conclusion Three fully functional gestures sets. Dynamic gestures meet the design criteria best. Indirect are the most intuitive. Static are the most difficult to control. 13
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Any Questions? 14
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