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The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An.

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Presentation on theme: "The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An."— Presentation transcript:

1 The History of UnrealScript Paul Taylor 2009

2 ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An ASCII based game –Came with a level editor!!! ZZT has been released to the world. (It’s now free) It is about 20,000 lines of Pascal And the source is lost!

3 http://www.textmodegames.com/download/zzt.html

4 Epic Mega Games 1 guy living at home with his parents! –The name was derived to match Apogee Note: Apogee became 3D Realms!

5 Unreal Development started in 1994 Inspired by the “little crappy editor with a very advanced game engine behind it” that Doom and Quake had. *Complexly separate programs Tim decided that content development was the core need. He decided that more effort should be spent on the editor and tools than the game itself.

6 The Editor-Centric approach The editor was integrated into the game engine, allowing for real-time display of everything. Looking back at ZZT Tim has noted that it just evolved and he never planned the outcome, as opposed to Unreal where ZZT was pretty much a road map to the development.

7 Less than 25 people (at most) worked on Unreal In 1997 the team moved into a building together to increase their productivity In 1998 the team moved from Canada down to Raleigh (North Carolina)

8 Crunch Time “We were betting everything on that(Unreal) -- including our credit card balances. Mark Rein got his American Express card taken away from funding Epic at that point. We bet everything on it, and it was a success. “ Another 6 months and Tim believes that Epic would have folded.

9 Currently... Epic have an 18+ team that work on the engine alone! 89% Male 11% Female 110+ Employees

10 SOME games on the Unreal 3 Engine Mirror's Edge, Robert Ludlum's The Bourne Conspiracy, Huxley, BioShock, Mass Effect, Tom Clancy's Rainbow Six: Vegas, Tom Clancy's Rainbow Six: Vegas 2, Tom Clancy's EndWar, Lost Odyssey, Turok, Unreal Tournament 3, Medal of Honor: Airborne, Brothers in Arms: Hell's Highway, Army of Two, The Last Remnant, Gears of War and Gears of War 2.Mirror's EdgeRobert Ludlum's The Bourne ConspiracyHuxleyBioShockMass Effect Tom Clancy's Rainbow Six: VegasTom Clancy's Rainbow Six: Vegas 2Tom Clancy's EndWarLost OdysseyTurok Unreal Tournament 3Medal of Honor: AirborneBrothers in Arms: Hell's Highway Army of TwoThe Last RemnantGears of WarGears of War 2

11 The Future...? Crysis is the biggest competitor to Epic –High end PCs are 2% of the next-Gen market. –So Epic is not worried about Crysis But CryEngine 3 is cross-platform..... Engine Warz??

12 References http://www.gamasutra.com/view/feature/40 35/from_the_past_to_the_future_tim_.phphttp://www.gamasutra.com/view/feature/40 35/from_the_past_to_the_future_tim_.php http://www.linkedin.com/companies/epic- gameshttp://www.linkedin.com/companies/epic- games http://en.wikipedia.org/wiki/Tim_Sweeney_ (game_developer)http://en.wikipedia.org/wiki/Tim_Sweeney_ (game_developer)


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