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Sequential Logic Review
Material in this review is from Contemporary Logic Design by Randy Katz
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Sequential Circuits Circuits with Feedback State is memory
Outputs = f(inputs, past inputs, past outputs) Basis for building "memory" into logic circuits Door combination lock is an example of a sequential circuit State is memory State is an "output" and an "input" to combinational logic Combination storage elements are also memory value(4 bits) new equal reset Ld1 Ld2 Ld3 mux control C1 C2 C3 multiplexer comb. logic comparator state clock equal open/closed Reg: C1, C2, C3 need a clock to load value
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Digital combination lock state diagram
States: 5 states represent point in execution of machine each state has outputs Transitions: 6 from state to state, 5 self transitions, 1 global changes of state occur when clock says its ok based on value of inputs Inputs: reset, new, results of comparisons Output: open/closed ERR closed C1!=value & new C2!=value & new C3!=value & new S1 S2 S3 OPEN reset closed closed closed open C1==value & new C2==value & new C3==value & new not new i.e., no digits entered not new not new
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Edge-Triggered Flip-Flops
Sensitive to inputs only near edge of clock signal (not while high) Q D Clk=1 R S D’ Q’ holds D' when clock goes low negative edge-triggered D flip-flop (D-FF) 4-5 gate delays must respect setup and hold time constraints to successfully capture input holds D when clock goes low characteristic equation Q(t+1) = D
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Edge-Triggered Flip-Flops (cont’d)
Step-by-step analysis Q D Clk=0 R S D’ Q new D Clk=0 R S D D’ new D old D when clock goes high-to-low data is latched when clock is low data is held
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Edge-Triggered Flip-Flops (cont’d)
Positive edge-triggered Inputs sampled on rising edge; outputs change after rising edge Negative edge-triggered flip-flops Inputs sampled on falling edge; outputs change after falling edge 100 D CLK Qpos Qpos' Qneg Qneg' positive edge-triggered FF negative edge-triggered FF
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Timing Methodologies Rules for interconnecting components and clocks
Guarantee proper operation of system when strictly followed Approach depends on building blocks used for memory elements Focus on systems with edge-triggered flip-flops Found in programmable logic devices Many custom integrated circuits focus on level-sensitive latches Basic rules for correct timing: (1) Correct inputs, with respect to time, are provided to the flip-flops (2) No flip-flop changes state more than once per clocking event
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Timing Methodologies (cont’d)
Definition of terms clock: periodic event, causes state of memory element to change; can be rising or falling edge, or high or low level setup time: minimum time before the clocking event by which the input must be stable (Tsu) hold time: minimum time after the clocking event until which the input must remain stable (Th) input clock Tsu Th data D Q D Q clock there is a timing "window" around the clocking event during which the input must remain stable and unchanged in order to be recognized stable changing data clock
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Comparison of Latches and Flip-Flops
D Q D CLK Qedge Qlatch CLK positive edge-triggered flip-flop D Q G CLK transparent (level-sensitive) latch behavior is the same unless input changes while the clock is high
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Typical Timing Specifications
Positive edge-triggered D flip-flop Setup and hold times Minimum clock width Propagation delays (low to high, high to low, max and typical) Th 0.5ns Tw 3.3ns Tplh 3.6ns 1.1ns Tphl 3.6ns 1.1ns Tsu 1.8ns D CLK Q data from 374 posedge triggered flip flop all measurements are made from the clocking event that is, the rising edge of the clock
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Cascading Edge-triggered Flip-Flops
Shift register New value goes into first stage While previous value of first stage goes into second stage Consider setup/hold/propagation delays (prop must be > hold) CLK IN Q0 Q1 D Q OUT 100 IN Q0 Q1 CLK
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Cascading Edge-triggered Flip-Flops (cont’d)
Why this works Propagation delays exceed hold times Clock width constraint exceeds setup time This guarantees following stage will latch current value before it changes to new value In Q0 Q1 CLK Tsu 4ns Tsu 4ns timing constraints guarantee proper operation of cascaded components Tp 3ns Tp 3ns assumes infinitely fast distribution of the clock Th 2ns Th 2ns
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Clock Skew The problem Correct behavior assumes next state of all storage elements determined by all storage elements at the same time This is difficult in high-performance systems because time for clock to arrive at flip-flop is comparable to delays through logic Effect of skew on cascaded flip-flops: 100 In Q0 Q1 CLK0 CLK1 CLK1 is a delayed version of CLK0 In our design we expect CLK1 and CLK0 arrive at the same time original state: IN = 0, Q0 = 1, Q1 = 1 due to skew, next state becomes: Q0 = 0, Q1 = 0, and not Q0 = 0, Q1 = 1
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Summary of Latches and Flip-Flops
Development of D-FF Level-sensitive used in custom integrated circuit Edge-triggered used in programmable logic devices Good choice for data storage register Historically J-K FF was popular but now never used Similar to R-S but with 1-1 being used to toggle output (complement state) Good in old days of TTL/SSI (more complex input function: D = JQ' + K'Q Not a good choice for PALs/PLAs as it requires 2 inputs Can always be implemented using D-FF Preset and clear inputs are highly desirable on flip-flops Used at start-up or to reset system to a known state
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Dealing with Synchronization Failure
Probability of failure can never be reduced to 0, but it can be reduced (1) slow down the system clock: this gives the synchronizer more time to decay into a steady state; synchronizer failure becomes a big problem for very high speed systems (2) use fastest possible logic technology in the synchronizer (3) cascade two synchronizers: this effectively synchronizes twice (both would have to fail) asynchronous input Q synchronized input D Q D Clk synchronous system
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Handling Asynchronous Inputs
Never allow asynchronous inputs to fan-out to more than one flip-flop Synchronize as soon as possible and then treat as synchronous signal Clocked Synchronizer Synchronous System Async Q0 Async Q0 D Q D Q D Q Input Input Clock Clock D Q Q1 D Q Q1 Clock Clock
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Handling Asynchronous Inputs (cont’d)
What can go wrong? Input changes too close to clock edge (violating setup time constraint) In Q0 Q1 CLK In is asynchronous and fans out to D0 and D1 one FF catches the signal, one does not inconsistent state may be reached!
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Registers Collections of flip-flops with similar controls and logic
Stored values somehow related (e.g., form binary value) Share clock, reset, and set lines Similar logic at each stage Examples Shift registers Counters R S D Q OUT1 OUT2 OUT3 OUT4 CLK IN1 IN2 IN3 IN4 "0"
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Shift Register Holds samples of input
Store last 4 input values in sequence 4-bit shift register: D Q IN OUT1 OUT2 OUT3 OUT4 CLK
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Universal Shift Register
Holds 4 values Serial or parallel inputs Serial or parallel outputs Permits shift left or right Load new input left_in left_out right_out clear right_in output input s0 s1 clock clear sets the register contents and output to 0 s1 and s0 determine the shift function s0 s1 function hold state shift right shift left load new input
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Design of Universal Shift Register
Consider one of the four flip-flops New value at next clock cycle: Nth cell to N-1th cell to N+1th cell Q D CLK clear s0 s1 new value 1 – – output output value of FF to left (shift right) output value of FF to right (shift left) input CLEAR s0 and s1 control mux 1 2 3 Q[N-1] (left) Q[N+1] (right) Input[N]
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Pattern Recognizer Combinational function of input samples
In this case, recognizing the pattern 1001 on the single input signal D Q IN OUT1 OUT2 OUT3 OUT4 CLK OUT
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Counters Sequences through a fixed set of patterns
In this case, 1000, 0100, 0010, 0001 If one of the patterns is its initial state (by loading or set/reset) Mobius (or Johnson) counter In this case, 1000, 1100, 1110, 1111, 0111, 0011, 0001, 0000 D Q IN OUT1 OUT2 OUT3 OUT4 CLK D Q IN OUT1 OUT2 OUT3 OUT4 CLK
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Binary Counter Logic between registers (not just multiplexer)
XOR decides when bit should be toggled Always for low-order bit, only when first bit is true for second bit, and so on D Q OUT1 OUT2 OUT3 OUT4 CLK "1"
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Offset Counters Starting offset counters – use of synchronous load
"0" EN D C B A LOAD CLK CLR RCO QD QC QB QA "1" "0" "1" "1" "0" Starting offset counters – use of synchronous load e.g., 0110, 0111, 1000, 1001, 1010, 1011, 1100, 1101, 1111, 0110, . . . Ending offset counter – comparator for ending value e.g., 0000, 0001, 0010, ..., 1100, 1101, 0000 Combinations of the above (start and stop value) EN D C B A LOAD CLK CLR RCO QD QC QB QA "1" "0" "0" "0" "0"
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State Machine Model Values stored in registers represent the state of the circuit Combinational logic computes: Next state Function of current state and inputs Outputs Function of current state and inputs (Mealy machine) Function of current state only (Moore machine) Inputs Outputs Next State Current State output logic next state logic
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State Machine Model (cont’d)
Inputs Outputs Next State Current State output logic next state logic States: S1, S2, ..., Sk Inputs: I1, I2, ..., Im Outputs: O1, O2, ..., On Transition function: Fs(Si, Ij) Output function: Fo(Si) or Fo(Si, Ij) Clock Next State State 1 2 3 4 5
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Comparison of Mealy and Moore Machines
Mealy Machines tend to have less states Different outputs on arcs (n^2) rather than states (n) Moore Machines are safer to use Outputs change at clock edge (always one cycle later) In Mealy machines, input change can cause output change as soon as logic is done – a big problem when two machines are interconnected – asynchronous feedback Mealy Machines react faster to inputs React in same cycle – don't need to wait for clock In Moore machines, more logic may be necessary to decode state into outputs – more gate delays after inputs outputs state feedback reg combinational logic for next state logic for outputs state feedback inputs outputs reg combinational logic for next state logic for outputs
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Example: Vending Machine
Release item after 15 cents are deposited Single coin slot for dimes, nickels No change Reset N Vending Machine FSM Open Coin Sensor Release Mechanism D Clock
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Example: Vending Machine (cont’d)
Suitable Abstract Representation Tabulate typical input sequences: 3 nickels nickel, dime dime, nickel two dimes Draw state diagram: Inputs: N, D, reset Output: open chute Assumptions: Assume N and D asserted for one cycle Each state has a self loop for N = D = 0 (no coin) S0 Reset S1 N S2 D S3 N S4 [open] D S5 [open] N S6 [open] D S7 [open] N
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Example: Vending Machine (cont’d)
Minimize number of states - reuse states whenever possible 0¢ Reset symbolic state table present inputs next output state D N state open 0¢ ¢ ¢ ¢ – – 5¢ ¢ ¢ ¢ – – 10¢ ¢ ¢ ¢ – – 15¢ – – 15¢ 1 10¢ D 5¢ N 15¢ [open] D N N + D
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Example: Vending Machine (cont’d)
Uniquely Encode States, binary encoding is selected present state inputs next state output Q1 Q0 D N D1 D0 open – – – – – – – – – – –
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Example: Vending Machine (cont’d)
Mapping to Logic X X X X Q1 D1 Q0 N D D0 Open D1 = Q1 + D + Q0 N D0 = Q0’ N + Q0 N’ + Q1 N + Q1 D OPEN = Q1 Q0
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Example: Vending Machine (cont’d)
One-hot Encoding present state inputs next state output Q3 Q2 Q1 Q0 D N D3 D2 D1 D0 open D0 = Q0 D’ N’ D1 = Q0 N + Q1 D’ N’ D2 = Q0 D + Q1 N + Q2 D’ N’ D3 = Q1 D + Q2 D + Q2 N + Q3 OPEN = Q3
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Equivalent Mealy and Moore State Diagrams
Moore machine outputs associated with state Mealy machine outputs associated with transitions 0¢ [0] 10¢ 5¢ 15¢ [1] N’ D’ + Reset D N N+D N’ D’ Reset’ Reset 0¢ 10¢ 5¢ 15¢ (N’ D’ + Reset)/0 D/0 D/1 N/0 N+D/1 N’ D’/0 Reset’/1 Reset/0
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Vending Machine (cont’d)
OPEN = Q1Q0 creates a combinational delay after Q1 and Q0 change This can be corrected by retiming, i.e., move flip-flops and logic through each other to improve delay OPEN = reset'(Q1 + D + Q0N)(Q0'N + Q0N' + Q1N + Q1D) = reset'(Q1Q0N' + Q1N + Q1D + Q0'ND + Q0N'D) Implementation now looks like a synchronous Mealy machine Common for programmable devices to have FF at end of logic
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Finite State Machine Optimization
State Minimization Fewer states require fewer state bits Fewer bits require fewer logic equations Encodings: State, Inputs, Outputs State encoding with fewer bits has fewer equations to implement However, each may be more complex State encoding with more bits (e.g., one-hot) has simpler equations Complexity directly related to complexity of state diagram Input/output encoding may or may not be under designer control
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Algorithmic Approach to State Minimization
Goal – identify and combine states that have equivalent behavior Equivalent States: Same output For all input combinations, states transition to same or equivalent states Algorithm Sketch 1. Place all states in one set 2. Initially partition set based on output behavior 3. Successively partition resulting subsets based on next state transitions 4. Repeat (3) until no further partitioning is required states left in the same set are equivalent Polynomial time procedure
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State Minimization Example
Sequence Detector for 010 or 110 Input Next State Output Sequence Present State X=0 X=1 X=0 X=1 Reset S0 S1 S2 0 0 0 S1 S3 S4 0 0 1 S2 S5 S6 0 0 00 S3 S0 S0 0 0 01 S4 S0 S0 1 0 10 S5 S0 S0 0 0 11 S6 S0 S0 1 0 S0 S3 S2 S1 S5 S6 S4 1/0 0/0 0/1
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Method of Successive Partitions
Input Next State Output Sequence Present State X=0 X=1 X=0 X=1 Reset S0 S1 S2 0 0 0 S1 S3 S4 0 0 1 S2 S5 S6 0 0 00 S3 S0 S0 0 0 01 S4 S0 S0 1 0 10 S5 S0 S0 0 0 11 S6 S0 S0 1 0 ( S0 S1 S2 S3 S4 S5 S6 ) ( S0 S1 S2 S3 S5 ) ( S4 S6 ) ( S0 S3 S5 ) ( S1 S2 ) ( S4 S6 ) ( S0 ) ( S3 S5 ) ( S1 S2 ) ( S4 S6 ) S1 is equivalent to S2 S3 is equivalent to S5 S4 is equivalent to S6
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Minimized FSM State minimized sequence detector for 010 or 110
Input Next State Output Sequence Present State X=0 X=1 X=0 X=1 Reset S0 S1' S1' 0 0 0 + 1 S1' S3' S4' 0 0 X0 S3' S0 S0 0 0 X1 S4' S0 S0 1 0 S0 S1’ S3’ S4’ X/0 1/0 0/1 0/0
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More Complex State Minimization
Multiple input example inputs here 10 01 11 00 S0 [1] S2 [1] S4 [1] S1 [0] S3 S5 present next state output state S0 S0 S1 S2 S S1 S0 S3 S1 S S2 S1 S3 S2 S S3 S1 S0 S4 S S4 S0 S1 S2 S S5 S1 S4 S0 S5 0 symbolic state transition table
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Minimized FSM Implication Chart Method
Cross out incompatible states based on outputs Then cross out more cells if indexed chart entries are already crossed out S1 S2 S3 S4 S5 S0 minimized state table (S0==S4) (S3==S5) present next state output state S0' S0' S1 S2 S3' S1 S0' S3' S1 S3' S2 S1 S3' S2 S0' S3' S1 S0' S0' S3' 0 S0-S1 S1-S3 S2-S2 S3-S4 S0-S1 S3-S0 S1-S4 S4-S5 S0-S0 S1-S1 S2-S2 S3-S5 S1-S0 S3-S1 S2-S2 S4-S5 S0-S1 S3-S4 S1-S0 S4-S5 S4-S0 S5-S5 S1-S1 S0-S4
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State Assignment Strategies
Possible Strategies Sequential – just number states as they appear in the state table Random – pick random codes One-hot – use as many state bits as there are states (bit=1 –> state) Output – use outputs to help encode states Heuristic – rules of thumb that seem to work in most cases No guarantee of optimality – another intractable problem
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One-hot State Assignment
Simple Easy to encode, debug Small Logic Functions Each state function requires only predecessor state bits as input Good for Programmable Devices Lots of flip-flops readily available Simple functions with small support (signals its dependent upon) Impractical for Large Machines Too many states require too many flip-flops Decompose FSMs into smaller pieces that can be one-hot encoded Many Slight Variations to One-hot One-hot + all-0
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Heuristics for State Assignment
Adjacent codes to states that share a common next state Group 1's in next state map Adjacent codes to states that share a common ancestor state Adjacent codes to states that have a common output behavior Group 1's in output map i / j i / k a b c I Q Q+ O i a c j i b c k c = i * a + i * b a b c i / j k / l I Q Q+ O i a b j k a c l b = i * a c = k * a I Q Q+ O i a b j i c d j j = i * a + i * c b = i * a d = i * c b d i / j a c
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Output-Based Encoding
Reuse outputs as state bits - use outputs to help distinguish states Why create new functions for state bits when output can serve as well Fits in nicely with synchronous Mealy implementations
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Current State Assignment Approaches
For tight encodings using close to the minimum number of state bits Heuristic approaches are not even close to optimality Used in custom chip design One-hot encoding Easy for small state machines Generates small equations with easy to estimate complexity Common in FPGAs and other programmable logic Output-based encoding Ad hoc - no tools Most common approach taken by human designers Yields very small circuits for most FSMs
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