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Modeling as a Design Technique Chapter 2 Part 1: Modeling Concepts Object-Oriented Modeling and Design Byung-Hyun Ha

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Presentation on theme: "Modeling as a Design Technique Chapter 2 Part 1: Modeling Concepts Object-Oriented Modeling and Design Byung-Hyun Ha"— Presentation transcript:

1 Modeling as a Design Technique Chapter 2 Part 1: Modeling Concepts Object-Oriented Modeling and Design Byung-Hyun Ha (bhha@pusan.ac.kr)bhha@pusan.ac.kr

2 Lecture Outline  Organization of the Textbook  Introduction  Modeling  Object Modeling Technique

3 Organization of the Textbook  Part 1: modeling concepts  Object/dynamic/functional modeling  Part 2: design methodology  Analysis, system design, object design  Comparison of methodologies  Part 3: implementation  From design to implementation  Programming style  Object-oriented languages and non-OO languages  Relational databases  Part 4: Applications

4 Introduction  Abstraction  Fundamental human capability that permits us to deal with complexity  Selective examination of certain aspect of problem Abstraction must always be for some purpose, because the purpose determines what is and is not important  “All abstractions are incomplete and inaccurate. Reality is seamless web. Anything we say about it, and description of it, is an abridgement. All human words and language are abstractions—incomplete descriptions of the real world.”  “This does not destroy their usefulness. The purpose of an abstraction is to limit the universe so we can do things.”  In building models, therefore you must not search for absolute truth but for adequacy for some purpose. There is no single correct model of a situation, only adequate and inadequate ones.

5 Introduction  A model  An abstraction of something for the purpose of understanding it before building it  Easier to manipulate than the original entity, because a model omits nonessential details  Engineers, artists, and craftsman have built models for thousand of years to try out designs before executing them  To build complex system  Developer must abstract different views of the systems, build models using precise notations, verify that the models satisfy the requirements of the system, and gradually add detail to transform the model into an implementation.

6 Modeling  Purposes  Testing a physical entity before building it  Communication with customers  Visualization  Reduction of complexity  A good model  Captures the crucial aspects of a problem and omits the others  A model that contains extraneous detail unnecessarily limits your choice of design decisions and diverts attention from the real issues.  As industrial engineers?

7 Object Modeling Technique (OMT)  Three views of modeling systems  Object model static, structural, “data” aspects of a system  Dynamic model temporal, behavioral “control” aspects of a system  Functional model transformational, “function” aspects of a system  Typical software procedure  It uses data structures (object model)  It sequences operations in time (dynamic model)  It transforms values (functional model)  Orthogonal views for a system

8 Three Models of OMT (rev.)  Object model  Describe static structure of objects in system and relationships  Contain object diagrams which is a graph nodes: object classes, arcs: relationships among classes  Dynamic model  Describe aspects of a system that change over time  Specify control aspect of system  Contain state diagrams which is a graph nodes: states, arcs: transition between states caused by events  Functional model  Describe data value transformation within system  Contain data flow diagram which is graph nodes: processes, arcs: data flows


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