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Published byAdele Cunningham Modified over 9 years ago
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Art Style Reminder
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The game is… In the style of a retro game A simple start to finish race Not based on earth or space. There is a track, a vehicle and no weather fx. Instead of a skydome with a sky and clouds there will be colour that makes a transition through the spectrum to white to black. Going to have a patterned track which has a static texture on it Going to have a section of the track with a projection map style animated environment Going to flow from a high altitude to either ground level or underground Going to have particle effects and have lights in keeping with the feeling at each stage in the track However…
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All these things are hard to test without a working test version of the game. So as yet things like track design, start/finish scenarios, atmospheric fx etc are still in an area of fluidity. NOT IDEAL AT THIS STAGE
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Basically the track will be similar in design to a Bobsleigh track but will be mixed with a projection mapped/static patterned surface
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Reference images
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Example of environment blocks outside of track…
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Projection Mapping
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2001: Space Odyssey
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Example of pattern on track… Norman Mclaren Animations
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The track as it stands…
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