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Published byJulian Clark Modified over 9 years ago
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Wearable RFID for Play Yevgeniy Medynskiy Susan Gov
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Introduction and Motivation Deployment of RFID systems Inventory tracking ATM/credit cards Subway systems Wearable RFID systems Activity recognition Elderly care Social and collaborative activities?
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Wearable RFID for Games Inexpensive and suitable for amateurs Everyday objects can be game pieces! Non-traditional game objects Augment existing game pieces Knowledge of players Player interactions Timing and history Extensibility Multiple readers per player Gesture recognition
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Related Work Tagaboo RFID embedded in vest and glove Based on the game of “tag” Non-traditional game objects Real-Life Sims Andreas von Hessling and Ali Mazalek Control a virtual avatar Activity tracking and inference
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RFID Game Prototyping Low-fidelity prototyping Easy to (re)make Functional
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Wearable RFID Readers I Ingredients: SonMicro RFID Reader Gumstix computer Bluetooth Total cost: ~$300 “High-end model”
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Wearable RFID Readers II Ingredients: SonMicro RFID Reader Socket module 9V battery Total cost: <$200 “Budget model”
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Making our Prototype Wearable Hand glove RFID antenna Forearm attachment Electronics 100% cotton and velcro casing Ground wire
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Demo
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Future Work/Limitations Usability Evaluation How-To Website http://www.gvu.gatech.edu/ccg/resources/wearableRFID.html
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Thanks! Questions? Acknowledgements David Minnen, Ali Mazalek, Jay Summet
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