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CS 3724 Introduction to Human Computer Interaction Section 2 CRN 11500 MW 2:30-3:45 126 McB
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Where Are We? About 1/4 through the Semester Scenario-Based Design Read Chapters 1-5 Lectures/exercises on: Team Building Users, (Front-End) Requirements Analysis, and Ethnography What is Design? Where Do Ideas Come From? Representations Formative Evaluations Information Visualization
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Are We Meeting the Goals of Course ? OFFICIAL VERSION Survey of concepts, theory, and practice. Interdisciplinary underpinnings. Evaluation of computer-based technology. User-oriented perspective: human (cognitive, social) and technological (i/o, interactions styles, devices). Design guidelines, evaluation methods, participatory design, communication between users and system developers. STEVE HARRISON’S VERSION Learn that HCI topic is both wide and deep. Design involves asking good questions Convince some of you that HCI is phat / cool Convince the rest of you that HCI expertise is needed in most computer projects
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wHaT qUeStIoNs CoMe Up wHaT kInD oF dEsIgN iS “iNfOrMaTiOn ViSuAlIzAtIoN”? ArE tHeRe OtHeR KiNdS oF hCi DeSiGn? WhAt OtHeR mEtHoDs ArE uSeFuL tO kNoW? AnD jUsT wHeRe Is ThE InTeRfAcE?
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Today’s Agenda CS 3724 so far Kinds of HCI Design UE: Activity, Information, and Interaction Experience, Narrative, and Genre User-Centered Speculative Methods Metaphor Periscope Role-playing Design Review
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Today’s Agenda CS 3724 so far Kinds of HCI Design UE: Activity, Information, and Interaction Experience, Narrative, and Genre User-Centered Speculative Methods Metaphor Periscope Role-playing Design Review
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative UE: Highest level of abstraction Functionality Activity Design Scenarios Methods: Wizard of Oz Metaphor Persicope
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative UE: –Middle level of abstraction –Information theory –Presentation –Info Visualization Methods: –Graphic design –CogPsych lab experiments –Sketches of screens
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative UE: –Lowest level of abstraction –I/O –ergonomics Methods: –Mental models –Performance optimization (e.g. Fitt’s Law) –CogPsych lab experiments
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative Not In UE Used in: –Theme park rides –Immersive games Gestalt –“look and feel” –Crosses all UE Levels Methods: –storyboard
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative Not In UE Used in: –Games –Interactive fiction Literary/cinematic –Crosses all UE Levels –Scenarios users live in Methods: –Role-playing
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative Not In UE Used in: –New media –Exhibit design How is meaning communicated? –Crosses all UE Levels –What genres are possible? Methods: –Deconstruction –Persicope –Recombinant construction
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative Not In UE Used in: –Most HCI Think like a user –Crosses all UE Levels –Like SBD, but develops standards no scenarios Methods: –GOMS –Storyboards –Participatory
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Some Kinds of Design Activity Information Interaction Experience Narrative Genre User-centered Speculative Not In UE Used in: –Quickly done products Come up with something unlike anything else –Crosses all UE Levels Methods: –Analogies from totally unrelated areas
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Today’s Agenda CS 3724 so far Kinds of HCI Design UE: Activity, Information, and Interaction Experience, Narrative, and Genre User-Centered Heroic Methods Metaphor Periscope Role-playing Design Review
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wHaT wErE aLl ThOsE mEtHoDs AgAiN? WiZaRd Of Oz MeTaPhoR pErSiCoPe GrApHiC dEsIgN CoGpSyCh LaB eXpErImEnTs MeNtAl MoDeLs PeRfOrMaNcE oPtImIzAtIoN rOlE-pLaYiNg DeCoNsTrUcTiOn ReComBiNaNt CoNsTrUcTiOn GoMs StOrYbOaRdS pArTiCiPaToRy AnAlOgIeS fRoM tOtAlLy UnReLaTeD ArEaS
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Methods we already know: Brainstorming Delphi planning method Hierarchical task analysis Morphological box Wizard of Oz Metaphor Persicope Graphic Design CogPsych Lab Experiments Mental Models Performance Optimization Role-playing Deconstruction Recombinant Construction GOMS Storyboards Participatory Analogies From Totally Unrelated Areas Concept Selection Design Review
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Methods we don’t have time to learn right now: Brainstorming Delphi planning method Hierarchical task analysis Morphological box Wizard of Oz Metaphor Persicope Graphic Design CogPsych Lab Experiments Mental Models Performance Optimization Role-playing Deconstruction Recombinant Construction GOMS Storyboards Participatory Analogies From Totally Unrelated Areas Concept Selection Design Review
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Methods we need to learn soon: Brainstorming Delphi planning method Hierarchical task analysis Morphological box Wizard of Oz Metaphor Persicope Graphic Design CogPsych Lab Experiments Mental Models Performance Optimization Role-playing Deconstruction Recombinant Construction GOMS Storyboards Participatory Analogies From Totally Unrelated Areas Concept Selection Design Review
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Methods we’ll learn this week: Brainstorming Delphi planning method Hierarchical task analysis Morphological Box Wizard of Oz Metaphor Persicope Graphic Design CogPsych Lab Experiments Mental Models Performance Optimization Role-playing Deconstruction Recombinant Construction GOMS Storyboards Participatory Analogies From Totally Unrelated Areas Concept Selection Design Review
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Role Playing Very much like Wizard of Oz Ideation / validation Method: Start with scenario Act out interaction Improvise Use props
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Metaphor Ideation Method: Generate (I.e. brainstorm) analogs Re-describe activity in scenario using metaphor Develop representations based on metaphor Do not confuse metaphor with what is being represented!
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Periscope Ideation / Validation Can be used with morphological box and/or brainstorming Method: Come up with “good” ideas Figure out what category they are in Then figure out other ideas in same category (space) Are they also “good” ideas?
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Design Review Validation, Analysis, Teaming Like “claims” in SBD The compliment to brainstorming Form of reflection Method: Give alternative courses of action Golden Rule: focus on idea Articulate the position you coming from (that is, are you speaking as an expert, pretending to be the user, someone with a particular model of how the system works, etc.)
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Today’s Agenda CS 3724 so far Kinds of HCI Design UE: Activity, Information, and Interaction Experience, Narrative, and Genre User-Centered Speuclative Methods Metaphor Periscope Role-playing Design Review
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For Wednesday: Team 7: Hall of Fame / Hall of Shame HW 3 (Visualization) Complete UE Chapter 5 Next Lecture: “Where is the interface” with more methods For Next Week: Monday: Team 8: Hall of Fame / Hall of Shame Complete UE Chapter 6 Wednesday: Team Report 2 Due Mid Term
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