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IMGD-2900 Digital Game Design I Class 7 Monday 11.19
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Today’s topics Grading Latest engine version Game treatments Assignment 09
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Grading Not a technological arms race! Effort, Polish, Creativity
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Perlenspiel Version 2.3.0
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Must use new game.html file Visit Download page to grab it Old engine can still be used for current project (but not next) Debugger now captures key events when in focus (ctrl+c works!) Click off debugger to send events back to engine
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PS.ImageData ( img ) is deprecated PS.ImageLoad ( file, func, (optional) format ) 1 = one RGB value/pixel (int 0-0xFFFFFF) 3 = three values/pixel (r, g, b: int 0-255) 4 = four values/pixel (r, g, b: int, a: float 0-1.0) PS.ImageLoad ( “map.png,” MyLoader ); function MyLoader ( data ) { PS.ImageBlit (data); };
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New, high-performance blitter! Displays changing region in one blast! PS.ImageBlit ( img, x, y, (optional) left, top, width, height ); Specifies a rectangle within the image data If used, all four parameters must be specified Don’t specify a rectangle outside the data! See Download page for an obnoxious demo!
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Game treatments!
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Assignment 09: Prototype your 1- or 2-player game Prototype the game in your treatment Journal as you design and code Post on team Web page Bring to Monday’s class
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Objective 1: Prototype the game in your treatment Design requirements Must meets the definition of a game Must be designed for exactly one or two players. If two players, both on the same computer No custom audio. Use only library sounds Must run without breaking or errors Must follow The Rules Must be entirely self-documenting
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Objective 2: Journal as you design/code Document your creative process Ideas, code fragments, sketches Journals will be inspected
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Objective 3: Post on team Web page Before noon on Monday 11.26 Make sure the link actually works!
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Objective 4: Bring prototype to Monday’s class Make sure both team members bring a copy on a flash drive! Keep a backup
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Questions? Next class: Monday 11.26
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