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SHUTTLE COMMANDER An Educational Game From Null Pointer Software.

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Presentation on theme: "SHUTTLE COMMANDER An Educational Game From Null Pointer Software."— Presentation transcript:

1 SHUTTLE COMMANDER An Educational Game From Null Pointer Software

2 Business Opportunity Last space shuttle simulator game (1991) Yet simulator games have enjoyed success No quality open source educational science games Schools beginning to look at open source for inexpensive software solutions No frameworks for HCI students and researchers to easily develop and test interfaces (especially for games and children – which is a large market)

3 Shuttle Commander An educational game Shuttle simulator  Ages 9 – 14  Missions of varying difficulty  Complete different tasks in each mission  Space Academy  Experiments  Space Piloting  Satellite launching  Space Station

4 Shuttle Commander An interface designer Graphical interface designer  No Programming  Uses familiar interface concepts Interface testing  Time between tasks  Errors

5 Elements of the Interface Designer No save command philosophy Drag and drop components to scene Drag and drop properties onto components Hide all details using tabs and selection boxes Similar functions are in similar regions

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