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Rosenbaum SLIS@IU Ecommerce Education using a Virtual Economy Howard Rosenbaum hrosenba@indiana.edu School of Library and Information Science Indiana University http://www.slis.indiana.edu/hrosenba/www/Pres/sc00/ November 7-8, 2000 SC’00 Dallas TX
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Rosenbaum SLIS@IU Ecommerce Education using a Virtual Economy L561: The Information Industry: Electronic Commerce has been taught in the School of Library and Information Science since 1996 In Spring 2000 the course was redesigned around a pedagogical approach: problem based learning The problem for students is to start up and operate an ebusiness in a competitive digital marketplace The virtual economy is the technological infrastructure of this marketplace Current syllabus: www.slis.indiana.edu/hrosenba/www/L561/syll/syll5.htmlwww.slis.indiana.edu/hrosenba/www/L561/syll/syll5.html
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Rosenbaum SLIS@IU Structure of the VE Portal page: entryway to the VE with banner ad to each store Access is password protected through the login page Store template: front page, link to the product catalog Cold Fusion generated product catalog, shopping cart, checkout procedure Digital bank in the Oracle database When a transaction is completed, money is transferred from shopper to store account
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Rosenbaum SLIS@IU Student activity in the VE The student experience in the VE Each group: Develops and presents a business plan Designs its store Develops content Creates advertising and marketing strategies Sets up customer service and loyalty programs Manages the business Login page
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Rosenbaum SLIS@IU Timeline for the class Week 1: Developing a start-up company Week 2-8: Design, build, and test the site Week 2: Business plan Evaluation of sites and initial prototype Content development Week 3: Database development Week 4: Advertising development Week 5: Customer service Week 6: Final design Week 7-8: Test and redesign Week 9-15: Operate the storefronts Worksmarter.com
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Rosenbaum SLIS@IU Spring 00 VE There were five stores on the Spring 00 VE Each had different business model Retail: bundled goods Retail: individual items Sell entertainment Subscription: unlimited download Sell chats with experts
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Rosenbaum SLIS@IU Business in the VE VE Spring 2000 Shoppers: 76* Stores:5 Total $$ to be spent: $152,000.00 Weeks online:9 Total $$ spent: $119,323.28 (79%) Total $$ remaining: $32,676.72 (21%) Avg. $$ left/shopper: $429.96 Avg $$ spent/shopper: $1,570.04 *Shoppers were business school students from Napier University, Scotland SickLittleMonkey
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Rosenbaum SLIS@IU Results: Profits after expenses Leader-profits: Stout.com had 47% of all sales ($56,480), 11% of all transactions (141) averaging $400.57 per transaction Total sales = $119.323.00
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Rosenbaum SLIS@IU Results: Transactions Leader-transactions: InTheKnow had 17% of all sales ($20,129.00), 76% of all transactions (983), averaging $20.48 per transaction Total transactions = 1292
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Rosenbaum SLIS@IU The VE seems to have been very successful supporting a problem based learning approach to teaching ecommerce Students report that the class was extremely challenging but worth the time and effort They came out of the class with a deeper understanding of the complexities of business-to- consumer ebusiness They report that they can speak about ecommerce with confidence in their job interviews The stores are now portfolio items that students list on their resumes VE as a pedagogical tool ExpertInfo
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Rosenbaum SLIS@IU Support for the VE The VE is currently being supported by a grant from the Ameritech Fellows Program for innovation in the use of information technology in education It is also being supported with an Academic Equipment Grant from Sun Microsystems
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