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ARO309 - Astronautics and Spacecraft Design

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1 ARO309 - Astronautics and Spacecraft Design
Winter 2014 Try Lam CalPoly Pomona Aerospace Engineering

2 Orbital Maneuvers Chapter 6

3 Maneuvers We assume our maneuvers are “instantaneous”
ΔV changes can be applied by changing the magnitude “pump” or by changing the direction “crank” Rocket equation: relating ΔV and change in mass where g0 = m/s2 or

4 Isp Isp is the specific impulse (units of seconds) and measures the performance of the rocket

5 V V (“delta”-V) represents the instantaneous change in velocity (from current velocity to the desired velocity). Circular Orbit Velocity Elliptical Orbit Velocity

6 Tangent Burns Your Initial Orbit R1 Your Spacecraft
Initially you are in a circular orbit with radius R1 around Earth Your Initial Orbit R1 Your Spacecraft

7 Tangent Burns R1 R2 V Your new orbit after the V burn
Initially you are in a circular orbit with radius R1 around Earth You perform a burn now which puts in into the red-dotted orbit. So you perform a V. R1 R2 V Your new orbit after the V burn

8 Tangent Burns Initially you are in a circular orbit with radius R1 around Earth You perform a burn now which puts in into the red-dotted orbit. So you perform a V. R1 R2

9 Hohmann Transfer V2 R1 R2 V1
The most efficient 2-burnmaneuver to transfer between 2 co-planar circular orbit V2 R1 R2 V1

10 Hohmann Transfer (non-circular)
Another way to view it is using angular momentum

11 Hohmann Transfer (non-circular)

12 Bi-Elliptic Transfer

13 Bi-Elliptic Transfer If rc/ra < then Hohmann is more efficient If rc/ra > then Bi-Elliptic is more efficient

14 Non-Hohmann Transfers w/Common Line of Aspides

15 Non-Hohmann Transfers w/Common Line of Aspides

16 Non-Hohmann Transfers w/Common Line of Aspides

17 Apse Line Rotation Apse Line Rotation Angle NOTE:
Opportunity to transfer from one orbit to another using a single maneuver occurs at intersection points of the orbits Apse Line Rotation Angle NOTE:

18 Apse Line Rotation Setting and using the following identity
Opportunity to transfer from one orbit to another using a single maneuver occurs at intersection points of the orbits Setting and using the following identity Then has two solution corresponding to point I and J

19 Apse Line Rotation Given the orbit information of the two orbits
Opportunity to transfer from one orbit to another using a single maneuver occurs at intersection points of the orbits Given the orbit information of the two orbits Next, compute

20 Apse Line Rotation If you want to find the effect of a If
Opportunity to transfer from one orbit to another using a single maneuver occurs at intersection points of the orbits If you want to find the effect of a If (at periapsis)

21 Apse Line Rotation Another useful equation:
Opportunity to transfer from one orbit to another using a single maneuver occurs at intersection points of the orbits Another useful equation:

22 Plane Change Maneuvers
In general a plane change maneuver changes the orbit plane or where

23 Plane Change Maneuvers
In general a plane change maneuver changes the orbit plane If there is no plane change, then No plane change and we get the same equation as from slide 130. If then Pure plane change (common line of apisdes)

24 Plane Change Pure plane change (circular to circular)

25 Rendezvous target TIME = 0 V 0 spacecraft
Catching a moving target: Hohmann transfer assume the target will be there independent of time, but for rendezvousing the target body is always moving. target TIME = 0 V 0 spacecraft

26 Rendezvous TIME = TOF V 0 target spacecraft
Catching a moving target: Hohmann transfer assume the target will be there independent of time, but for rendezvousing the target body is always moving. TIME = TOF V 0 target spacecraft

27 Wait Time (WT) TIME = -WT 0 target V  spacecraft
How long do you wait before you can perform (or initiate) the transfer? TIME = -WT 0 target V spacecraft

28 Co-orbital Rendezvous
Chasing your tail Forward thrust to slow down Phasing orbit size target 0 V spacecraft Reverse thrust to speed up

29 Patched-Conic Sphere of Influence
An approximation breaks the interplanetary trajectory into regions where conic approximation is applicable Sphere of Influence

30 Patched-Conic Computational Steps PATCH 1
An approximation breaks the interplanetary trajectory into regions where conic approximation is applicable Computational Steps PATCH 1: Compute the Hohmann transfer Vs PATCH 2: Compute the Launch portion PATCH 3: Compute the Arrival portion PATCH 1 The V1 from the interplanetary Hohmann is V at Earth The V2 from the interplanetary Hohmann is V at target body arrival

31 Patched-Conic RSOI V @Earth VEarth RC@DEP VDEP
An approximation breaks the interplanetary trajectory into regions where conic approximation is applicable RSOI Earth Departure (assume circular orbit) VEarth VDEP

32 Patched-Conic VCAP RC@CAP RSOI VMars V @Mars
An approximation breaks the interplanetary trajectory into regions where conic approximation is applicable VCAP Target Body Capture (assume circular orbit) RSOI VMars

33 Patched-Conic Total Mission V for a simple 2 burn transfer VDEP
An approximation breaks the interplanetary trajectory into regions where conic approximation is applicable Total Mission V for a simple 2 burn transfer VDEP VCAP

34 Planetary Flyby Gravity-assists or flybys are used to Getting a boost
Reduce or increase the heliocentric (wrt. Sun) energy of the spacecraft (orbit pumping), or Change the heliocentric orbit plane of the spacecraft (orbit cranking), or both

35 Planetary Flyby Getting a boost

36 Planetary Flyby Getting a boost

37 Planetary Flyby Getting a boost Stationary Jupiter Moving Jupiter
Planet’s velocity adds to the spacecraft’s velocity (like a fast moving runner grabbing you and running) 37

38 Planetary Flyby Getting a boost Fg Fg Vplanet Decrease energy wrt. Sun
Planet’s velocity adds to the spacecraft’s velocity (like a fast moving runner grabbing you and running) Vplanet Decrease energy wrt. Sun Increases energy wrt. Sun 38

39 Planetary Flyby Getting a boost V
V leveraging is the use of deep space maneuvers to modify the V at a body. A typical example is an Earth launch, V maneuver (usually near apoapsis), followed by an Earth gravity assist (V-EGA). post maneuver If no maneuver


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