Download presentation
Presentation is loading. Please wait.
Published byColeen Leona Quinn Modified over 9 years ago
1
Andrew Claus Greg Conklin CIS 487/587 Fall 2009
2
Sierra-Style Interface and Gameplay The Legend of the Red Dragon related Storyline 30 Different Rooms to Explore 2 Major Questlines 5 Different ways to Kill the Red Dragon ◦ 4 Sad Endings ◦ 1 Happy Ending 7 Different ways to Die 5 Random Forest Events 3 Hidden Objects
3
Continues storyline of the Legend of the Red Dragon ◦ A town which is haunted by a legendary Red Dragon is looking for a hero to save their land from the frequent disturbances Various heroes have trained years to hunt down and slay the Red Dragon ◦ Many have attempted to slay it ◦ Some boast to have killed it ◦ Most do not come back alive Seth the Bard, a local tale spinner, armed with the knowledge of past heroes, has vowed to stop this menace once and for all
4
Classic Point-and-Click adventure/puzzle game ◦ 80’s Sierra / Lucas Arts style 8-bit graphics style Static 3D landscape backgrounds ◦ Dynamic sprites placed on top of background ◦ The user can move the character in all 4 directions on each screen (north, south, east, or west), and when the player reaches an edge, the screen changes to the next scene in the respective direction. Once the final scene is reached, the player will loop back to the opposite side of the world. Medieval/Fantasy setting
5
Screenshot from Legend of Seth the Bard
6
Player controls the main character, Seth the Bard Main goal ◦ Kill the Red Dragon Sub-goals ◦ Find/acquire items needed to slay the Red Dragon ◦ Complete various side-quest objectives ◦ Discover interesting treasures/artifacts/locations Exploration ◦ The player can explore most of the world without restriction, additional areas can be unlocked by figuring out the puzzles
7
Mouse actions include: ◦ Walk to location ◦ Interact with item ◦ Look at item ◦ Talk to person ◦ Open inventory ◦ Look at inventory item ◦ Use inventory item Keyboard actions include: ◦ Start/stop walking (north/south/east/west) ◦ Save/Load game
8
Talk to the locals to get additional story, information, and hints Find useful items in the game’s landscape Use the “look at” function on landscapes and objects to get additional information and hints Use or barter the items found to receive new items, or progress game play in a logical fashion When confronted by enemies, run away
9
Main town ◦ Main buildings and characters found here Inn, weapons shop, armour shop, training hut Forest ◦ Creepy forest area ◦ Enemies can be found here Farmer Fields “Other Places” ◦ Mysterious location Dragon’s Den ◦ Location of the Red Dragon
10
The player will start inside of the Inn with no inventory and little story information This will force the player to talk with the locals in the town to gather more information and location hints Upon exploration of the available areas, the user will be able to find objects which can be used to progress the game ◦ Trading objects with non-playing characters ◦ Combining objects to form new objects ◦ Using objects to open new locations Once the player finds and uses all objects in the intended manner, the player will have the ability to find, confront, and kill the Red Dragon
11
Hardware ◦ Modern PC with keyboard and mouse ◦ Video card 320x200 or 320x240 resolution support 32-bit color support Software ◦ Adventure Game Studio Editor Scripts written in AGS Script (similar to C#) ◦.NET Framework 2.0 ◦ Windows 2000/XP/Vista/7 ◦ DirectX 5 or later ◦ Video drivers 320x200 or 320x240 resolution support 16-bit color support
12
Adventure Game Studio Runtime Engine Graphics drawn using DirectDraw 5 ◦ 320x200 screen resolution, 32-bit color Sprites used to implement animation Coordinate based collision detection Audio supported by DirectSound Mouse functionality supported by DirectInput
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.