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PRINCIPLES AND APPROACHES 3D Medical Imaging
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Introduction (I) – Purpose and Sources of Medical Imaging Purpose Given a set of multidimensional images, output qualitative / quantitative information about the object/object system under study in these images. Sources of Images 2D: digital radiography Computerized tomography (CT) Magnetic resonance imaging (MRI) Positron emission tomography (PET) Single Photon emission computed tomography (SPECT) Ultrasound (US) Functional MRI (fMRI) 3D: A time sequence of 2D images or a volume of tomography 4D: A sequence of 3D images of a dynamic object 5D and up Among tomographic modalities, CT, MRI, and US provide structural/anatomical information; PET, SPECT, and fMRI as well as doppler US provide functional information 2
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Introduction (II) – Objects and Classification of Study Objects of Study Rigid (e.g., bones) vs. deformable (e.g., soft-tissue structures) Static (e.g., skull) vs. dynamic (e.g., heart, joints) Mixed characteristics, such as MRI 3D study of the head: white matter, gray matter, and cerebrospinal fluid Qualitative (e.g., visually) vs. quantitative information (e.g., statistically) Classification Operations: preprocessing, visualization, manipulation, analysis Viewing medium: computer monitor, holography, head-mounted display Systems physician display console (by imaging device vendors) Image processing/visualization workstations supplied by workstation vendors 3D imaging software (commercial products) University-based 3D imaging software (often freely available) 3
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Introduction (III) – Schematic Representation of 3D Imaging Systems 4
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Introduction (IV) – Basics and Terminology 5
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Introduction (V) – Basics and Terminology Object, Object system (a collection of objects) Body region Imaging device Pixel, voxel Scene, scene domain, intensity, binary scene K-th slice, pixel size, slice thickness, slice location, slice spacing Structure, structure system Rendition of a scene/structure/structure system Coordinate systems: imaging device, scene, structure, display (viewing) 6
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Introduction (VI) – Object Characteristics Graded composition Voxels constituting the femur have a gradation of density values; however, they “hang together” to form the femur Hanging-Togetherness (Gestalt) A configuration, pattern, or organized field having specific properties that cannot be derived from the summation of its component parts; a unified whole 7
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Preprocessing – ROI/VOI Region of Interest (ROI)/Volume of Interest (VOI) A sub-scene with reduced sized of the scene domain and/or the intensity ROI/VOI operations may Specify a rectangle/rectangular volume, or Drawing and painting, or Specify ROI/VOI loosely, indicate a region containing ROI but exclude unwanted regions with similar property [Figure; from left to right, top to bottom] A region of interest specified by a rectangular box in the scene (a); the output is shown in (b); region of arbitrary shape by drawing (c) and painting (d) 8
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Preprocessing – Filtering (Enhancing) Filtering operations convert a given scene into another scene to enhance wanted (object) information and to suppress unwanted (noise, background) information Edge Enhancing Gradient 9 8-connectivity in 2D 6-connectivity in 3D
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Preprocessing – Edge Enhancing A slice of a 3D MR scene of a patient’s head (a) and its edge-enhancing filtered output with a 2D (b) and a 3D neighborhood (c). 10
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Preprocessing – Filtering (Suppressing) Edge suppressing, smoothing, or averaging – low-pass filtering Illustration of a smoothing 2D Gaussian Filter (b), a 3D Gaussian filter (c), and a median filter (d) for the scene in (a) Interpolation Scene-Based Interpolation Methods Object-Based Interpolation Methods 11
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Preprocessing – Diffusion Intensity gradients in a given scene are considered to cause a “flow” within the scene whose functional dependence on gradient is controlled through a parameter K. 12
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Preprocessing Registration Scene-Based Registration Methods Rigid Deformable Object-Based Registration Methods Rigid Deformable 13
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Preprocessing Segmentation Hard, Boundary-Based, Automatic Methods Iso-Surfacing Methods Gradient-Based Methods Fuzzy, Boundary-Based, Automatic Methods Hard, Boundary-Based, Assisted Methods Active Contours Live Wire/Lane Hard, Region-Based, Automatic Methods Thresholding Clustering Fuzzy, Region-Based, Automatic Methods Hard, Region-Based, Assisted Methods Fuzzy, Region-Based, Assisted Methods 14
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Visualization Scene-Based Visualization Methods Slice Mode Volume Mode Maximum Intensity Projection (MIP) Surface Rendering Volume Rendering Object-Based Visualization Methods Maximum Intensity Projection Surface Rendering Volume Rendering Misconceptions and Challenges in Visualization 15
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Further Topics Manipulation Rigid model Deformable model Analysis Scene-Based Object-Based Sources of difficulty in 3D imaging Qualitative validation Quantitative validation 16
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