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Freshman Honors English
The Hero’s Journey Freshman Honors English
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Stages of the Hero’s Journey
Crossing the Threshold The Innermost Cave Seizing the Sword Re-emergence/ Rebirth
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Crossing the Threshold
The journey begins in the ordinary world;
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Crossing the Threshold
The hero is called to adventure by some external event or messenger. The hero may accept the call willingly or reluctantly, consciously or accidentally. The initial step is a ‘Call to Adventure’ where the heroic figure is made aware of a place beyond the world he has known his whole life. A herald is encountered that gives the hero a reason to rethink what he (or she) "knows." This herald usually provides some direction to enter into the adventure and may remain with the hero as a guide. Often, the hero at first balks at the threshold of adventure. After all, he or she is facing the greatest of all fears – fear of the unknown. The hero may refuse the adventure or deny the ability to move beyond the status quo. The heralded event may even be ignored – All of these constitute a ‘Refusal of the Call.’ The initial step is a ‘Call to Adventure’ where the heroic figure is made aware of a place beyond the world he has known his whole life. A herald is encountered that gives the hero a reason to rethink what he (or she) "knows." This herald usually provides some direction to enter into the adventure and may remain with the hero as a guide. Often, the hero at first balks at the threshold of adventure. After all, he or she is facing the greatest of all fears – fear of the unknown. The hero may refuse the adventure or deny the ability to move beyond the status quo. The heralded event may even be ignored – All of these constitute a ‘Refusal of the Call.’ The initial step is a ‘Call to Adventure’ where the heroic figure is made aware of a place beyond the world he has known his whole life. A herald is encountered that gives the hero a reason to rethink what he (or she) "knows." This herald usually provides some direction to enter into the adventure and may remain with the hero as a guide. Often, the hero at first balks at the threshold of adventure. After all, he or she is facing the greatest of all fears – fear of the unknown. The hero may refuse the adventure or deny the ability to move beyond the status quo. The heralded event may even be ignored – All of these constitute a ‘Refusal of the Call.’ The initial step is a ‘Call to Adventure’ where the heroic figure is made aware of a place beyond the world he has known his whole life. A herald is encountered that gives the hero a reason to rethink what he (or she) "knows." This herald usually provides some direction to enter into the adventure and may remain with the hero as a guide. Often, the hero at first balks at the threshold of adventure. After all, he or she is facing the greatest of all fears – fear of the unknown. The hero may refuse the adventure or deny the ability to move beyond the status quo. The heralded event may even be ignored – All of these constitute a ‘Refusal of the Call.’ The initial step is a ‘Call to Adventure’ where the heroic figure is made aware of a place beyond the world he has known his whole life. A herald is encountered that gives the hero a reason to rethink what he (or she) "knows." This herald usually provides some direction to enter into the adventure and may remain with the hero as a guide. Often, the hero at first balks at the threshold of adventure. After all, he or she is facing the greatest of all fears – fear of the unknown. The hero may refuse the adventure or deny the ability to move beyond the status quo. The heralded event may even be ignored – All of these constitute a ‘Refusal of the Call.’
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Crossing the Threshold: Hero Moves from Ordinary World to the Unknown
Alice
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The Innermost Cave: The Dark Moment of Truth
This is the critical moment in the hero’s journey in which there is often a final battle with a monster, wizard or warrior, which facilitates the particular resolution of the adventure. Sometimes it’s a final victory over a nemesis and sometimes just over self The hero touches bottom, appearing to die and be born again Approach to the Inmost Cave is like the second act turning point of the Three Act structure. The hero must now face the greatest test and must be fully committed to meeting the challenge they were given in the Call to Adventure.
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The Innermost Cave
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The Innermost Cave: Obstacles
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The Final Confrontation: The Innermost Cave
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Seizing the Sword Finds it in the innermost cave
Often an inner quality that the hero didn’t know he had Sometimes the boon is knowledge and experience.
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Re-Emergence and Rebirth: The Road Back
The hero again crosses the threshold of adventure and returns to the everyday world of daylight. The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest. Resurrection is the final proof and accomplishment of the mission in the Call to Adventure. The hero is now master of his/her world.
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Re-Emergence and Rebirth: The Road Back
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Re-Emergence and Rebirth: The Road Back
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The Hero’s Journey in Movies
I am your father. Final Battle
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Joseph Campbell "Myth is the secret opening through which the inexhaustible energies of the cosmos pour into human manifestation..." (Joseph Campbell, Hero with a Thousand Faces)
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What is a hero? hero noun 1. a man distinguished by exceptional courage and nobility and strength; "RAF pilots were the heroes of the Battle of Britain" 2. the principal character in a play or movie or novel or poem 3. someone who fights for a cause [syn: champion] 4. Greek mathematician and inventor who devised a way to determine the area of a triangle and who described various mechanical devices (first century) 5. (classical mythology) a being of great strength and courage celebrated for bold exploits; often the offspring of a mortal and a god 6. (Greek mythology) priestess of Aphrodite who killed herself when her lover Leander drowned while trying to swim the Hellespont to see her 7. a large sandwich made of a long crusty roll split lengthwise and filled with meats and cheese (and tomato and onion and lettuce and condiments); different names are used in different sections of the United States WordNet® 3.0, © 2006 by Princeton University.
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From Joseph Campbell: The Hero with a Thousand Faces
The mythological hero, setting forth from his common day hut or castle, is lured, carried away, or else voluntarily proceeds, to the threshold of adventure. There he encounters a shadow presence that guards the passage. The hero may defeat or conciliate this power and go alive into the kingdom of the dark (brother-battle, dragon-battle; offering, charm), or be slain by the opponent and descend in death (dismemberment, crucifixion). Beyond the threshold, then, the hero journeys through a world of unfamiliar yet strangely intimate forces, some of which severely threaten him (tests), some of which give magical aid (helpers). When he arrives at the nadir of the mythological round, he undergoes a supreme ordeal and gains his reward. The triumph may be represented as the hero's sexual union with the goddess-mother of the world (sacred marriage), his recognition by the father-creator (father atonement), his own divinization (apotheosis), or again—if the powers have remained unfriendly to him—his theft of the boon he came to gain (bride-theft, fire-theft); intrinsically it is an expansion of consciousness and therewith of being (illumination, transfiguration, freedom). The final work is that of the return. If the powers have blessed the hero, he now sets forth under their protection (emissary); if not, he flees and is pursued (transformation flight, obstacle flight). At the return threshold the transcendental powers must remain behind; the hero re-emerges from the kingdom of dread (return resurrection). The boon that he brings restores the world (elixir).
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Elements of the Epic Hero Cycle
(from The main character is a hero, who is often possessed of supernatural abilities or qualities. The hero is charged with a quest. The hero is tested, often to prove the worthiness of himself and his quest. The presence of numerous mythical beings, magical and helpful animals, and human helpers and companions.
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The hero’s travels take him to a supernatural world, often one that normal human beings are barred from entering. The cycle must reach a low point where the hero nearly gives up his quest or appears defeated. A resurrection. Restitution. Often this takes the form of the hero regaining his rightful place on the throne.
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