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Published byBeryl Gallagher Modified over 9 years ago
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Chapter 4 – Threads (Pgs 153 – 174)
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Threads A "Basic Unit of CPU Utilization" A technique that assists in performing parallel computation by setting up sharing for you A thread consists of: 1. Register set (values), including the PC 2. A stack 3. Shared code, data, files, with the other threads in the same process A sub-component of a process
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Threading Until now, all our applications have been single-threaded (c.f., multi-threaded) Threads are sometimes called "lightweight" processes Threads are not as useful on single CPU (one CPU core) systems On multi-CPU/core systems, threads allow a single process to use multiple CPUs
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Figure 4.1: Threading
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Why threads?
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Benefits Responsiveness: E.g., MS Word saving file with one thread and doing input with another Resource Sharing: Automatic sharing of code and (some) data for an application Economy: Easier to make and less memory intensive than a process Scalability(?): Allows a process to use multiple CPUs/cores
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Threads vs. Processes Threads can be a little less expensive in overhead than processes Threads can use less memory than processes Threads can require more synchronisation on non-stack variables (e.g., globals, objects) Differences are very minimal in many modern OS (e.g., some versions of Linux) Threads may not be fully available in some OS (i.e., limited functionality)
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Programming Challenges Finding independent activities that can be run in parallel Ensuring that an activity does enough work to justify the overhead of creating a thread Dividing data sets to support the threads and avoiding data dependencies Synchronisation of the threads Testing/Debugging: Thread scheduling (ordering) permutations, reproducing an error
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User vs. Kernel Threads If a thread can be independently scheduled by the OS, it is a kernel thread This is really what is meant when we say "lightweight process" If creation and scheduling is done in a library or by a "user" application, the threads are called user threads Lightweight, easy to make, no O/S support needed All threads block if one blocks, can't use multiple CPUs, best used for process organisation
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Multithreading Models Many:1 Model No OS thread support, only user threads Usually a library, e.g., GNU Portable Threads 1:1 Model User thread is just an interface to the OS (kernel thread), true light-weight process Can overload the OS, so limits exist Many:Many (Hybrid) Model Arbitrary mapping, best of both worlds Complicated to implement and use
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Thread Libraries An API for programmers to use threads in their applications Pthreads – Part of POSIX, may be user or kernel level Win32 Threads – Windows kernel thread library Many others, e.g., GNU Portable Threads, Green Threads, l Some programming languages provide threads as a language feature (e.g., Java, µC++) Use man pthreads for info about the library on cs.smu.ca
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Pthreads Specification, NOT implementation Use Need pthread_attr_t instance for each thread 1. Initialise: pthread_attr_init() 2. Create: pthread_create() 3. Exit: pthread_exit() 4. Wait: pthread_join()
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Issues in Threading fork() : When a copy of a process is made, should a copy of all its threads also be made, or of just the thread calling the fork() ? cancellation (killing a thread): Resources (e.g., disk buffers) are shared between threads but not between processes scheduling in many:many models signals: Which thread gets a signal? The thread to which the signal applies, the currently executing thread(s) All threads, some subset of threads A signal handling thread What to do really depends on the signal generated
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Thread Pools Automatically create a set (pool) of threads when a process is created Processes can use and reuse the threads in their pool, but cannot create more Extra startup overhead, but better runtime performance if many threads started/stopped (e.g., web browsers) Pool size can be dynamic, with changes based on number of processes, CPU usage, free memory, etc.
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Thread Data Threads all share the data of a process (except each have own stack) Sometimes, a thread needs its own data (i.e., like a process, but with shared code) Not easy to achieve, and often more work than using processes (particularly when OS shares code pages among processes)
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Cloning (Linux) fork() calls the clone() system call with minimal sharing pthread_create() calls clone() with maximal sharing Various "halfway" points exist and can be created Processes and threads are not very different Generally what future operating systems will probably be like
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To Do: Work on Assignment 1 Finish reading Chapter 4 (pgs 153-174; this lecture) if you haven’t already Read Chapter 5 (pgs 183-218; next lecture)
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