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3D Tiled Display Walls Jürgen P. Schulze, Ph.D. University of California San Diego IEEE eScience Tiled Display Workshop, Dec 7, 2010 1.

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Presentation on theme: "3D Tiled Display Walls Jürgen P. Schulze, Ph.D. University of California San Diego IEEE eScience Tiled Display Workshop, Dec 7, 2010 1."— Presentation transcript:

1 3D Tiled Display Walls Jürgen P. Schulze, Ph.D. University of California San Diego IEEE eScience Tiled Display Workshop, Dec 7, 2010 1

2 UCSD  Founded 1960  Jacobs School of Engineering ranks 9th internationally, according to the 2009 Academic Rankings of World Universities by Subject Field conducted by Shanghai Jiao Tong University in China 2

3 UC San Diego California Institute for Telecommunications and Information Technology (Calit2)  New Laboratory Facilities  Nanotech, Chips, Radio, Photonics, Grid, Data, Applications  Virtual Reality, Digital Cinema, HDTV, Synthesis  Over 1000 Researchers in Two Buildings  Linked via Dedicated Optical Networks  International Conferences and Testbeds UC Irvine Mission: Preparing for an world in which distance has been eliminated 3

4 Bio  M.Sc. from University of Massachusetts, Dartmouth (1998)  Ph.D. from University of Stuttgart, Germany (2003)  Post-Doc at Brown University, Providence (2003-2005)  UCSD/Calit2 (since 2005)  Assistant Research Scientist at Calit2  Lecturer in Department of Computer Science  Working with Dr. Tom DeFanti  Research Interests:  Computer graphics  Scientific visualization  Parallel graphics  3D human-computer interaction  Digital cinema 4

5 Immersive Visualization Lab (IVL)  3 staff programmers  2 PhD students  ~5-10 undergraduate students  Research focus on virtual reality (VR) applications

6 Overview  Display Walls  Traditional:  HiPerSpace  StarCAVE  Next Generation:  Varrier  REVE  NexCAVE  Discussion 6

7 Calit2’s 287 Megapixel HiPerSpace Tiled Display (70 30" displays) 7

8 StarCAVE 8  15 panels + floor  34 HD projectors, 1920x1080 pixels  4-camera optical tracking  18 Linux PCs with Nvidia Quadro 5600  10 Gbit/s network

9 Autostereoscopic Technology  Light sent separately to each eye from a monitor  No 3D glasses required  Tracked (dynamic) vs. non-tracked (static, sweet spot)  Approaches:  Lenticular screen  Barrier masked screen Barrier mask Lenticular screen 9

10 The Varrier Wall 10  12 x 5 array of autostereoscopic displays  16 Linux PCs with dual Nvidia GeForce 7900 graphics cards  1600 x 1200 pixels per display  2 camera ART tracking system  Similar system at UIC/EVL

11 Rapidly Expandable Virtual Environment (REVE) 11  2x3 Alioscopy 24” display wall  3 rendering PCs  6 camera NaturalPoint OptiTrack tracking system

12 REVE Wall at KAUST  6x3 array of Alioscopy 42” displays 12

13 Pixel Focus on Each Display  The off-axis focus of individual lenticules (left) causes all sub-pixels of each channel to converge to a common area on the plane of focus (right). 13

14 View Alignment on Tiled Wall  The tiling of lenticular displays is achieved by shifting the primary lobes of all displays (left) into alignment at the plane of focus (right) 14

15 User’s View  The repeating channel array, with solid colors projected onto a user and a white card at the plane of focus 15

16 Viewing Positions  Four users in different basic positions in front of a display at the plane of focus:  A) Normal viewing  B) Between channels  C) On the repeat boundary  D) Normal viewing on the repeat 16

17 Autostereo With Tracking  The four experimental tracking cases. The head shows the position of the actively-tracked user  0) Untracked: traditional viewing mode  1) Perspective tracking: perspective is updated based on head- tracking, but no change is made to the direction in which channels are projected; exaggerated perspective  2) Channel tracking: channels move with viewer position; perspective snap back on updates  3) Channel reassignment 17

18 NexCAVE at Calit2  10 42” JVC Xpol displays  Standard LCD panels with polarizing filter on top  1920x1080 pixels per screen  5 rendering PCs: Dell XPS 710  Nvidia GeForce 480 graphics  2 camera ART TrackPack system 18

19 NexCAVE at KAUST NexCAVE at KAUST: 21 JVC Xpol displays OptiTrack tracking system Meyer sound system 19

20 Source: NHK Media Technology, Inc. Tiled Micropolarized (Xpol) 3D JVC Panels 20

21 NexCAVE Rendering 21  Draw left eye image as usual  Create and enable stencil buffer with even scan lines transparent  Draw right eye image  Done: swap buffers

22 NexCAVE 22 Pros:  Bright image  High contrast: 300:1 (vs. 30:1 in StarCAVE)  Head-tracked user is always in sweet spot Cons:  3D glasses required  JVC displays have wide bezels, especially at bottom  Overlapping helps reduce impact of bezels  In 3D, negative effect of staggered displays is less pronounced because both eyes rarely look at a bezel at the same time

23 Autostereo Walls 23 Pros:  No 3D glasses required  Bright displays (lenticular technology)  8 Views allow “looking around” Cons:  Viewer has to be in sweet spot  Very limited depth range (+/- 2 foot)  Moire patterns  Reduced usable resolution (compared to native res.)  Hard to display text  Reduced image quality in mono mode

24 More Information  Publications:  T.A. DeFanti, D. Acevedo, R.A. Ainsworth, M.D. Brown, S. Cutchin, G. Dawe, K.-U. Doerr, A. Johnson, C. Knox, R. Kooima, F. Kuester, J. Leigh, L. Long, P. Otto, V. Petrovic, K. Ponto, A. Prudhomme, R. Rao, L. Renambot, D.J. Sandin, J.P. Schulze, L. Smarr, M. Srinivasan, P. Weber, G. Wickham: “The Future of the CAVE”, Central European Journal of Engineering, 1(1), 2011, ISSN 1896-1541  R. Kooima, A. Prudhomme, J. Schulze, D. Sandin, T. DeFanti: “A Multi-Viewer Tiled Autostereoscopic Virtual Reality Display”, To appear in the Proceedings of the 17th ACM Symposium on Virtual Reality, Software and Technology, Hong Kong, China, Nov 22-24, 2010  Contact:  http://www.calit2.net/~jschulze/  http://ivl.calit2.net/wiki/  E-mail: jschulze@ucsd.edu 24


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