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Published byEvan Flynn Modified over 9 years ago
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Goals
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Three Types of People When it Comes to Setting Goals.... People that MAKE IT HAPPEN People that LET IT HAPPEN People that DON’T KNOW WHAT HAPPENED
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What Happens to someone who never sets goals?.... Don’t know where they are going. May not accomplish anything.
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Before Setting a Goal, Ask yourself... Does it fit my values? Is it realistic? Is it flexible? Does it fit with my other goals? Will the rewards be worth what I put in it?
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Successful Goals A.A goal must be very SPECIFIC. B.A goal must be WRITTEN DOWN. C.A goal must be MEASURABLE. D.A goal must be finished within a TIME FRAME. E.A goal must be READ ALOUD frequently. F.A goal must be POSTED VISIBLY.
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It requires the same amount of energy to be SUCCESSFUL as it does to be UNSUCCESSFUL. If you’re not WORKING to where you want to be, you are AUTOMATICALLY working to where you don’t want to be.
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If you CHOOSE to do one thing, you automatically CHOOSE not to do something else. Keep your most important VALUES in mind at all times when you are making important DECISIONS.
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Levels of Goals A.Short-term Goal: A goal that can be accomplished within one year or less. B.Long-term Goal: A goal that can be accomplished in one year or more. Usually requires many short-term goals to fulfill a long-term goal.
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ROADBLOCKS
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Teenage pregnancy Early Marriage Attitude Laziness Bad grades Past Drugs Fear Lack of Education
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What interferes with goals?... A.Family members who don’t agree B.Goal is not realistic C.Boredom D.No results E.Forget F.Friends
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Why do goals change?... PEOPLE CHANGE!!!!
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If you fail to plan - then you plan to fail!!!
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Even if you are on the right track – you’ll get run over if you just sit there.
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DECISION MAKING
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ODE TO THE ZODE by Dr. Seuss Did I ever tell you about the young Zode, Who came to two signs at the fork in the road? One said to Place One, and the other, Place Two. So the Zode had to make up his mind what to do. Well... the Zode scratched his head, and his chin and his pants And he said to himself, "I'll be taking a chance If I go to Place One. Now, that place may be hot! And so, how do I know if I'll like it or not? On the other hand though, I'll be sort of a fool If I go to Place Two and find it too cool. In that case I may catch a chill and turn blue! So, maybe Place One is the best, not Place Two, But then again, what if Place One is too high? I may catch a terrible earache and die! So Place Two may be best! On the other hand though. What might happen to me if Place Two is too low? I might get some very strange pain in my toe! So Place One may be best," and he started to go. Then he stopped, and he said, "On the other hand though... On the other hand... other hand... other hand though..." And for 36 hours and a half that poor Zode made starts and made stops at the fork in the road. Saying, "Don't take a chance. No! You may not be right," Then he got an idea that was wonderfully bright! "Play safe!" cried the Zode. "I'll play safe. I'm no dunce! I'll simply start out for both places at once!" And that's how the Zode who would not take a chance Got no place at all with a split in his pants.
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Conflict between decisions and values Internal conflict arises: one will have a harder time making decisions
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Four types of decisions A.Creative Thought about but not well planned B.Alternative Choice between 2 alternatives C.Evaluated Pros and cons of the choice thought about D.Impulsive No thought, done by wants, first reaction
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Decision-Making Methods A.Evaluation of options: Choice of options B.Decision by non-decision: Because of a set of circumstances beyond control one must choose that decision C.Habit: Out of habit you make a choice by not really thinking about it D.Letting others decide for you: One will have a hard time later in life
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Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for results of the decision. Step 4: Make a decision, plan and act on the decision. Step 3: Explore and evaluate possible solutions. Step 2: Brainstorm possible solutions. Step 1: Identify the problem. EVALUATE ACT EXPLORE BRAINSTORM IDENTIFY
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Some decision are major and some are minor. When you choose an activity you also choose the results. Whatever the outcome you must take responsibility for your decisions.
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“The Game of Skunk” The object of “skunk” is to have the most points after 5 rounds. A player gets the total of the dice and records it in his/her column, unless a “one” comes up. If a “one” comes up, play is over for that round and all the player’s points in that column are wiped out. If “double ones” come up, all points accumulated in prior columns are wiped out as well. If a “one” doesn’t occur, the player may choose either to try for more points on the next roll or to stop and keep what he/she has accumulated.
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