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Published byOwen Ray Modified over 9 years ago
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GAMES IN THE CLASSROOM
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WHY GAMES? Popularity of games in today’s technological world High motivation for playing games
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SIMULATION ASPECT Games simulate (imitate) hands-on learning environments. Risk-free – allow trial and error before moving on to the real thing Allow for practice rather than simple memorization
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GAMES AND TRADITIONAL LEARNING Unlike real hands-on training, game-based learning is low-cost, standardized, and low-risk. Unlike lecture-based learning, games are engaging, can adapt to individuals’ needs, and provide feedback.
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KEYS TO USING GAMES EFFECTIVELY Students test their prior knowledge. Motivation drives learning. Learners master one skill before moving on. Students receive feedback when they make mistakes.
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4 PRINCIPLES OF GAMES-BASED LEARNING Subset Principle – simplified version of reality Active Learning Principle – students actually use the needed skills Probing Principle – students have the opportunity to choose and learn through experience Practice Principle – students have engaging practice
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WHY NOW? Digital technology is more readily available. “Digital natives” grow up with video games and have less attention for traditional learning.
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