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Social Aspects of Human- Computer Interaction Designing for collaboration and communication Chris Kelly
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February 11, 2005Designing for collaboration and communication2 Overview Conversation with others Awareness of others How to support people to be able to: talk and socialise work together play and learn together Applying this to HCI
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February 11, 2005Designing for collaboration and communication3 How we communicate in conversations Mechanisms and ‘rules’ Mutual greetings A: “Hi” B: “How are you” A: “Good, how was your day”… Turn-taking to coordinate conversations Back channelling to signal to continue and following Uh-uh, umm, ahh… Farewell rituals Bye then, see you, bye, see you later… Implicit and explicit cues e.g. looking at watch, fidgeting with coat and bags explicitly saying “Oh dear, must go, look at the time, I’m late…”
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February 11, 2005Designing for collaboration and communication4 Breakdowns in Conversation When someone says something that is misunderstood Speaker will repeat with emphasis: A: “this one?” B: “no, I meant that one!” Also use tokens: Eh? Quoi? Huh? What? Repairing breakdowns in conversation Repeat what was said Use stronger intonations Exaggerate hand and face gestures
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February 11, 2005Designing for collaboration and communication5 Awareness of Others Involves knowing who is around, what is happening, and who is talking with whom Peripheral awareness keeping an eye on things happening in the periphery of vision Overhearing and overseeing - allows tracking of what others are doing without explicit cues
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February 11, 2005Designing for collaboration and communication6 What about Technology mediated conversations? Do the same conversational rules apply? Different types of awareness. Are there more breakdowns? How do people repair them? Phone E-mail Instant Messaging SMS Texting
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February 11, 2005Designing for collaboration and communication7 Design Implications How to support conversations when people are ‘at a distance’ from each other Many applications have been developed Email, videoconferencing, videophones, computer conferencing, instant messaging, chat rooms, collaborative virtual environments, media spaces How effective are they? Do they mimic or extend existing ways of conversing?
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February 11, 2005Designing for collaboration and communication8 Computer Mediated Communication Three types of CMC Synchronous Communication Asyncronous Communication CMC combined with other activity
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February 11, 2005Designing for collaboration and communication9 Synchronous computer-mediated communication Conversations are supported in real-time through voice and/or typing Examples include video conferencing and chatrooms Benefits Can keep more informed of what is going on Video conferencing allows everyone to see each other providing some support for non-verbal communication Chat rooms can provide a forum for shy people to talk more Problems: Video lacks bandwidth so there are judders and lots of shadows Difficult to establish eye contact with images of others People can behave badly when behind the mask of an avatar
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February 11, 2005Designing for collaboration and communication10 Asynchronous communication Communication takes place remotely at different times Email, newsgroups, computer conferencing Benefits include: Read any place any time Flexible as to how to deal with it Powerful, can send to many people Can make saying things easier Problems include: FLAMING!!! – i.e. angry, uninhibited emails or postings Spamming Message overload False expectations as to when people will reply “You mean you don’t sit at your computer all day checking your email?!?!”
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February 11, 2005Designing for collaboration and communication11 CMC combined with other activity Communicating while carrying out other activities Networked Classrooms, Shared Authoring and Drawing Tools Benefits: Allows for multitasking Speed and efficiency, multiple people working on the same document at the same time Greater awareness of progress Problems: WYSIWIS (what you see is what I see): hard to see what other people are referring to if at remote locations Floor control: users wanting to work on the same section at the same time, can be resolved by various social and technological floor control policies, i.e. checking out a file.
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February 11, 2005Designing for collaboration and communication12 New Communication Technologies Move beyond trying to support face-to-face communication, improve awareness Provide novel ways of interacting and talking Examples include: SMS text messaging via mobile phones Online chatting in chat rooms Collaborative virtual environments – The Sims Media spaces – “extend the world of desks, chairs, walls and ceilings” (Harrison et al, 1997)
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February 11, 2005Designing for collaboration and communication13 Review Social mechanisms, like turn-taking, conventions, etc., enable us to collaborate and coordinate our activities Keeping aware of what others are doing and letting others know what you are doing are important aspects of collaborative working and socialising Many collaborative technologies (groupware or CSCW) systems have been built to support collaboration, especially communication and awareness
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