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Image Deformation Using Moving Least Squares Scott Schaefer, Travis McPhail, Joe Warren SIGGRAPH 2006 Presented by Nirup Reddy
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InputAffineSimilarityRigid
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Outline Introduction Previous work MLS with points MLS with line segments Conclusions
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Introduction Image deformation Animation, morphing, medical imaging … Controlled by handles: points, lines … Function f Interpolation: f(p i )=q i (handles) Smoothness ~ smooth deformations Identity: q i =p i f(x)=x Similar to scattered data interpolation
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Previous Work Grid/Polygon handles Free-form deformations [Sederberg and Parry 1986; Lee et al. 1995] Require aligning grid lines with image features Line handles [Beier and Neely 1992] Undesirable folding Point handles RBF Thin-plate splines [Bookstein 1989] Local non-uniform scaling and shearing As-rigid-as-possible deformations [Igarashi et al. 2005] Solve on the whole triangulation Discontinuities
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Previous Work
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As-Rigid-As-Possible Shape Manipulation
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Thin-plate spline As-rigid-as-possible
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Previous Work Grid/Polygon handles Free-form deformations [Sederberg and Parry 1986; Lee et al. 1995] Require aligning grid lines with image features Line handles [Beier and Neely 1992] Undesirable folding Point handles RBF Thin-plate splines [Bookstein 1989] Local non-uniform scaling and shearing As-rigid-as-possible deformations [Igarashi et al. 2005] Solve on the whole triangulation Discontinuities
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Moving Least Squares Deformation Build image deformations based on handles (p i,q i ) Interpolation Smoothness Identity Given a point v, solve for the best l v (x): Deformation function f(v)=l v (v) Locally defined --- MOVING Least Squares Satisfy the three properties
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Affine Transform Affine transform: l v (x)=xM+T Translation can be removed: T=q * -p * M So, l v (x)=(x-p * )M+q * The new cost function: M could be different class of transformations
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Affine Deformations Solution The deformation function A j can be precomputed Contains non-uniform scaling and shear
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Similarity Deformations Only include translation, rotation, and uniform scaling Remove shear from deformation
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Similarity Deformations Only include translation, rotation, and uniform scaling Remove shear from deformation
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Similarity Deformations (Cont.) A special subset of affine transforms Translation Rotation Constraints: Uniform-scaling Requirement: M T M=λ 2 I Define, where M 2 =M 1 ┴ Cost function (Least squares problem) still quadratic in M 1 where (x,y) ┴ =(-y,x)
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Similarity Deformations (Cont.) Solution for matrix M where Solution for deformation function where Property Preserves angles better than affine deformations Local scaling can hurt realism
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Rigid Deformations Deformations should not include scaling and shear [Alexa 2000; Igarashi et al. 2005] Best rigid transformation can be found from best similarity transformation Remove local uniform scaling M T M=I
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Rigid Deformations Deformations should not include scaling and shear [Alexa 2000; Igarashi et al. 2005] Best rigid transformation can be found from best similarity transformation Remove local uniform scaling M T M=I
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Rigid Deformations (Cont.) Solution for matrix M Solution for deformation function where, and A i is as in similarity deformations. Limited precomputation
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Example: Actual Image
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Deformation ’ s Affine Similarity Rigid
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Comparison: AffineSimilarityRigid Non-uniform scaling and shear Local scaling can often lead to undesirable Deformations But Preserves angles Deformation is quite realistic Computation time very low abt 1.5ms Highest was computed as 3.4ms Highest was computed 3.8ms
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Some Rigid Deformation Results
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Deformation with Curves Handles are control curves instead of control points Cost function T still can be removed
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Limitations: May be difficult to evaluate for arbitrary functions We restrict these functions to be line segments and derive closed-form solutions for the deformations in terms of the end-points of these segments
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Affine Lines Represent line segments as matrix products Cost function Minimizer
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Affine Lines (Cont.) Deformation
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Similarity Lines Cost function Minimizer
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Similarity Lines (Cont.) Deformation
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Rigid Lines Derive from similarity lines Deformation
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Implementation Pixel by pixel --- expensive Deformation on a downsampled grid Fill quads using bilinear interpolation
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Timing Grid size: 100x100
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Limitation: Foldbacks
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Conclusions Moving Least Squares 2x2 linear system at each grid point Real-time Similarity and rigid transformations More realistic results Extension: line segments Closed-form expressions
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Applications Of MLS: Very powerful tool in computer graphics Animation Medical Imaging Image Warping Image Morphing
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Conclusions (Cont.) Future Work Adding topological information Generalizing to 3D to deform surfaces Handles can be any curves
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