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Mathematical Interlude 1 Spaces, Trigonometry, and Vectors 1 TexPoint fonts used in EMF. Read the TexPoint manual before you delete this box.: A A
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Spatial Coordinates A spatial coordinate is an ordered tuple of one or more real numbers. (-14.2, 6.0, 23.1) Coordinates define position in a coordinate system, or space. Spaces, Trigonometry, and Vectors 2
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1637 by Rene Descartes Specified by three, orthogonal vectors, each of length one, and an origin. Usually shown as Cartesian Coordinate System Spaces, Trigonometry, and Vectors 3 x y z origin
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More Coordinates The order of (x, y, z) is important. The spatial coordinates have the dimensions of length. We add a positive-going time coordinate to make a reference frame. We assume time flows uniformly, and times can be compared at different locations. Spaces, Trigonometry, and Vectors 4
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Even More Coordinates We’ll have more to say about coordinates when we reach the topic of vectors, later in this segment. Spaces, Trigonometry, and Vectors 5
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Trigonometry: Degrees and Radians Spaces, Trigonometry, and Vectors 6 One revolution equals 360 degrees. One revolution equals 2 radians.
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Trigonometric Functions Spaces, Trigonometry, and Vectors 7 hypotenuse = h opposite = o adjacent = a
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Trigonometric Functions (cont.) Spaces, Trigonometry, and Vectors 8 hypotenuse = h opposite = o adjacent = a ( soh ) ( cah ) ( toa )
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Trigonometric Functions (cont.) Mnemonic: Chief Soh-Cah-Toa or, if you prefer, Camp Soh-Cah-Toa Spaces, Trigonometry, and Vectors 9
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sin() and cos() Spaces, Trigonometry, and Vectors 10
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tan() too Spaces, Trigonometry, and Vectors 11
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Common Circular Motion Spaces, Trigonometry, and Vectors 12 r
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More Trigonometry Spaces, Trigonometry, and Vectors 13
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Vectors A vector is a geometric object with a length and a direction. You can imagine it as an arrow floating in space that can be moved around freely. Spaces, Trigonometry, and Vectors 14
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Representing Vectors Spaces, Trigonometry, and Vectors 15
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Representing Vectors (cont.) Spaces, Trigonometry, and Vectors 16
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Vector Arithmetic (I) Spaces, Trigonometry, and Vectors 17
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We can add two (or more) vectors together by joining them tip-to-tail to form a quadrilateral: Vector Arithmetic (I) (cont.) Spaces, Trigonometry, and Vectors 18
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Vector Components Spaces, Trigonometry, and Vectors 19
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Vector Components (cont.) Spaces, Trigonometry, and Vectors 20 x y z origin
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Products of Vectors Spaces, Trigonometry, and Vectors 21
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Dot Product of Two Vectors Spaces, Trigonometry, and Vectors 22
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Two Useful Aspects of the Dot Product Spaces, Trigonometry, and Vectors 23
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Next Up Calculus Spaces, Trigonometry, and Vectors 24
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