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1 COS 260 DAY 3 Tony Gauvin. 2 Agenda Questions? 1 st Mini quiz on chap1 terms and concepts –Today In BlackBoard –30 min., M/C and short answer, open.

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Presentation on theme: "1 COS 260 DAY 3 Tony Gauvin. 2 Agenda Questions? 1 st Mini quiz on chap1 terms and concepts –Today In BlackBoard –30 min., M/C and short answer, open."— Presentation transcript:

1 1 COS 260 DAY 3 Tony Gauvin

2 2 Agenda Questions? 1 st Mini quiz on chap1 terms and concepts –Today In BlackBoard –30 min., M/C and short answer, open book, open notes, open computer –Password “Gosling” Assignment 1 posted in Blackboard –Chap1 & 2 –Due September 17 prior to class Understanding class definitions

3 3 Getting what you need 1.Java JDK –http://www.oracle.com/technetwork/java/j avase/downloads/jdk8-downloads- 2133151.htmlhttp://www.oracle.com/technetwork/java/j avase/downloads/jdk8-downloads- 2133151.html –Pick the Kit for your OS 2.BlueJ –http://www.bluej.org/http://www.bluej.org/ –Download BlueJ installer for your OS 3.Projects for Class (and other resources) –http://www.bluej.org/objects-first/http://www.bluej.org/objects-first/ Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

4 Understanding class definitions Looking inside classes 5.0

5 5 Main concepts to be covered fields constructors methods parameters assignment statements Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

6 6 Ticket machines Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Demo Source: http://www.boston.com/yourtown/news/assets_c/2012/05/fare%20increa ses-thumb-520x518-72121.jpg http://www.boston.com/yourtown/news/assets_c/2012/05/fare%20increa ses-thumb-520x518-72121.jpg

7 7 Ticket machines – an external view Exploring the behavior of a typical ticket machine. –Use the naive-ticket-machine project. –Machines supply tickets of a fixed price. How is that price determined? –How is ‘money’ entered into a machine? –How does a machine keep track of the money that is entered? Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

8 8 Ticket machines – an internal view Interacting with an object gives us clues about its behavior. Looking inside allows us to determine how that behavior is provided or implemented. All Java classes have a similar-looking internal view. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

9 9 Basic class structure Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public class TicketMachine { Inner part omitted. } public class ClassName { Fields Constructors Methods } The outer wrapper of TicketMachine The inner contents of a class

10 10 Keywords Words with a special meaning in the language: –public –class –private –int Also known as reserved words or keywords. –http://docs.oracle.com/javase/tutorial /java/nutsandbolts/_keywords.htmlhttp://docs.oracle.com/javase/tutorial /java/nutsandbolts/_keywords.html

11 11 Fields Fields store values for an object. They are also known as instance variables. Fields define the state of an object. Use Inspect to view the state. Some values change often. Some change rarely (or not at all). Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public class TicketMachine { private int price; private int balance; private int total; Further details omitted. } private int price; visibility modifier type variable name

12 12 Constructors Initialize an object. Have the same name as their class. Close association with the fields. Store initial values into the fields. External parameter values for this. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public TicketMachine(int cost) { price = cost; balance = 0; total = 0; }

13 13 Passing data via parameters Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Parameters are another sort of variable.

14 14 Choosing variable names There is a lot of freedom over choice of names. Use it wisely! Choose expressive names to make code easier to understand: –price, amount, name, age, etc. –myPrice, toyPrice, totalAmount Avoid single-letter or cryptic names: –w, t5, xyz123

15 15 Assignment Values are stored into fields (and other variables) via assignment statements: –variable = expression; –cost = 5; –price = cost; –cost = 7; A variable stores a single value, so any previous value is lost. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

16 16 Main concepts to be covered methods –including accessor and mutator methods conditional statements string concatenation local variables Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

17 17 Methods Methods implement the behavior of objects. Methods have a consistent structure comprised of a header and a body. Accessor methods provide information about an object. Mutator methods alter the state of an object. Other sorts of methods accomplish a variety of tasks. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

18 18 Method structure The header provides the method’s signature: –public int getPrice() The header tells us: –the name of the method –what parameters it takes –whether it returns a result –its visibility to objects of other classes The body encloses the method’s statements. { body_statemnts; }

19 19 Accessor ( get ) methods Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public int getPrice() { return price; } return type method name parameter list (empty) start and end of method body (anything between “{“ & “}” is a block) return statement visibility modifier

20 20 Accessor methods An accessor method always has a return type that is not void. An accessor method returns a value (result) of the type given in the header. The method will contain a return statement to return the value. NB: Returning is not printing!

21 21 Test What is wrong here? Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public class CokeMachine { private price; public CokeMachine() { price = 300 } public int getPrice { return Price; } (there are five errors!)

22 22 Test Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public class CokeMachine { private price; public CokeMachine() { price = 300 } public int getPrice { return Price; } } ; () int - What is wrong here? (there are five errors!)

23 23 Mutator methods Have a similar method structure: header and body. Used to mutate (i.e., change) an object’s state. Achieved through changing the value of one or more fields. –Typically contain assignment statements. –Often receive parameters. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

24 24 Mutator methods Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public void insertMoney(int amount) { balance = balance + amount; } return type method name parameter visibility modifier assignment statement field being mutated

25 25 set mutator methods Fields often have dedicated set mutator methods. These have a simple, distinctive form: –void return type –method name related to the field name –single parameter, with the same type as the type of the field –a single assignment statement

26 26 A typical set method public void setDiscount(int amount) { discount = amount; } We can infer that discount is a field of type int, i.e: private int discount;

27 27 Protective mutators A set method does not have to assign the parameter to the field. The parameter may be checked for validity and rejected if inappropriate. Mutators thereby protect fields. Mutators support encapsulation.

28 28 Printing from methods Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public void printTicket() { // Simulate the printing of a ticket. System.out.println("##################"); System.out.println("# The BlueJ Line"); System.out.println("# Ticket"); System.out.println("# " + price + " cents."); System.out.println("##################"); System.out.println(); // Update the total collected with the balance. total = total + balance; // Clear the balance. balance = 0; }

29 29 String concatenation 4 + 5 9 "wind" + "ow" "window" "Result: " + 6 "Result: 6" "# " + price + " cents" "# 500 cents" Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling overloading

30 30 Quiz System.out.println(5 + 6 + "hello"); System.out.println("hello" + 5 + 6); Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling 11hello hello56

31 31 Method summary Methods implement all object behavior. A method has a name and a return type. –The return-type may be void. –A non- void return type means the method will return a value to its caller. A method might take parameters. –Parameters bring values in from outside for the method to use.

32 32 Reflecting on the ticket machines Their behavior is inadequate in several ways: –No checks on the amounts entered. –No refunds. –No checks for a sensible initialization. How can we do better? –We need more sophisticated behavior. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

33 33 Making choices in everyday life If I have enough money left, then I will go out for a meal otherwise I will stay home and watch a movie.

34 34 Making a choice in everyday life if(I have enough money left) { go out for a meal; } else { stay home and watch a movie; }

35 35 Making choices in Java Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling if(perform some test) { Do these statements if the test gave a true result } else { Do these statements if the test gave a false result } ‘if’ keyword boolean condition to be tested actions if condition is true actions if condition is false ‘else’ keyword

36 36 Making a choice in the ticket machine Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public void insertMoney(int amount) { if(amount > 0) { balance = balance + amount; } else { System.out.println( "Use a positive amount: " + amount); }

37 37 How do we write 'refundBalance'? Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

38 38 Variables – a recap Fields are one sort of variable. –They store values through the life of an object. –They are accessible throughout the class. Parameters are another sort of variable: –They receive values from outside the method. –They help a method complete its task. –Each call to the method receives a fresh set of values. –Parameter values are short lived. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

39 39 Local variables Methods can define their own, local variables: –Short lived, like parameters. –The method sets their values – unlike parameters, they do not receive external values. –Used for ‘temporary’ calculation and storage. –They exist only as long as the method is being executed. –They are only accessible from within the method.

40 40 Scope highlighting

41 41 Scope and lifetime Each block defines a new scope. –Class, method and statement. Scopes may be nested: –statement block inside another block inside a method body inside a class body. Scope is static (textual). Lifetime is dynamic (runtime). Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

42 42 Local variables Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling public int refundBalance() { int amountToRefund; amountToRefund = balance; balance = 0; return amountToRefund; } A local variable No visibility modifier

43 43 Scope and lifetime The scope of a local variable is the block in which it is declared. The lifetime of a local variable is the time of execution of the block in which it is declared. The scope of a field is its whole class. The lifetime of a field is the lifetime of its containing object.

44 44 Review (1) Class bodies contain fields, constructors and methods. Fields store values that determine an object’s state. Constructors initialize objects – particularly their fields. Methods implement the behavior of objects. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

45 45 Review (2) Fields, parameters and local variables are all variables. Fields persist for the lifetime of an object. Parameters are used to receive values into a constructor or method. Local variables are used for short-lived temporary storage. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling

46 46 Review (3) Methods have a return type. void methods do not return anything. non-void methods return a value. non-void methods have a return statement.

47 47 Review (4) ‘Correct’ behavior often requires objects to make decisions. Objects can make decisions via conditional (if) statements. A true-or-false test allows one of two alternative courses of actions to be taken. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling


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