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Published byHilda Sims Modified over 9 years ago
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phones phablets tablets laptops two-in-ones all-in-ones desktops digital whiteboards televisions
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bigger screenmore pixelsmore content higher dpimore pixelsnicer graphics
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LayoutAssets Positioning UI objects on the screen Images, videos, and other graphics
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LayoutAssets Physical Size & Shape Viewing Distance Effective Resolution Detail Level Scale Factors Mastering
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40” 30” 24” 18” 14” 10” 8” 6” 4” to scale
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wide tall square
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LayoutAssets Physical Size & Shape Viewing Distance Effective Resolution Detail Level Scale Factors Mastering
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4K TV: 3840 x 2160 But I just “upgraded” to a 4K TV! If a 4” phone is 800 pixels wide, does that mean a 40” monitor is 8,000?
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x y 2x 2y θ that’s an eye…
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~4” phone at 10 feet ~40” screen at 10 feet ~4” phone at 1 foot Same angle of view
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LayoutAssets Physical Size & Shape Effective Resolution Detail Level Scale Factors Mastering Viewing Distance
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~40” screen at 10 feet Same effective resolution ~4” phone at 1 foot X × Y effective pixels Same angle of view
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40” 30” 24” 18” 14” 10” 8” 6” 4” to scale
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2560 x 1440 1920 x 1080 1366 x 768 450 x 800 to scale 384 x 683
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LayoutAssets Physical Size & Shape Viewing Distance Effective Resolution Detail Level Scale Factors Mastering
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Effective asset size determines detail level dvd_large.pngdvd_small.png
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LayoutAssets Physical Size & Shape Viewing Distance Effective Resolution Detail Level Scale Factors Mastering
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Also known as “scale factor” or “resolution scale” 2× as dense
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Ignore this setting!
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LayoutAssets Physical Size & Shape Viewing Distance Effective Resolution Detail Level Scale Factors Mastering
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LayoutAssets Physical Size & Shape Viewing Distance Effective Resolution Detail Level Scale Factors Mastering
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PropertyDescription ResolutionScaleScale factor (enum) – Windows RawPixelsPerViewPixelScale factor (double) – Windows Phone RawDpiX, RawDpiYIgnore unless measuring real-world objects (ruler, hardware, etc.) LogicalDpiAvoid unless working with Direct2D or legacy code that assumes 96 DPI
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~10” tablet ~5” phone 768px high (effective) 384px high (effective) 2× size ½× resolution
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Lumia 920 Physical resolution Scale Factor Effective Resolutio n Silverlight (8.x)768 x 12801.6480 x 800 XAML / HTML768 x 12802.0384 x 640 multiply existing constants by 0.8
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www.microsoft.com/learning http://microsoft.com/msdn http://microsoft.com/technet http://channel9.msdn.com/Events/TechEd
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